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| priority:magic:spells:tier4:planar_binding_lesser [2026/03/09 21:26] – Replacing some instances of Diplomacy with Negotiate elfinlocks | priority:magic:spells:tier4:planar_binding_lesser [2026/03/09 21:35] (current) – Replacing Bluff with Con, hyperlinking elfinlocks | ||
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| The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful [[priority: | The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful [[priority: | ||
| - | If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ | + | If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ[[priority: |
| Once the requested service is completed, the creature need only to inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level, and the creature gains an immediate chance to break free (with the same chance to resist as when it was trapped). Note that a clever recipient can and will attempt to subvert some instructions. | Once the requested service is completed, the creature need only to inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level, and the creature gains an immediate chance to break free (with the same chance to resist as when it was trapped). Note that a clever recipient can and will attempt to subvert some instructions. | ||
