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| priority:magic:spells:tier4:planar_binding_lesser [2023/05/18 02:28] – created - external edit 127.0.0.1 | priority:magic:spells:tier4:planar_binding_lesser [2023/05/20 20:59] (current) – elfinlocks | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. | + | Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. The creature called may be up to 6 Hit Dice. |
| - | To create the trap, you must use an [[aligned circle]] spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell. | + | To create the trap, you must use an [[priority: |
| - | The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful Caster Level check (DC 15 + your caster level + your Primary Casting Attribute). It can try each method once per day. If it breaks loose, it can flee or attack you. A [[dimensional anchor]] cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (as per [[aligned circle]]) to make the trap more secure. | + | The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful Caster Level check (DC 15 + your caster level + your Primary Casting Attribute). It can try each method once per day. If it breaks loose, it can flee or attack you. A [[priority: |
| If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ Bluff and Diplomacy checks at GM discretion. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. | If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ Bluff and Diplomacy checks at GM discretion. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. | ||
