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priority:magic:spells:tier4:fire_trap [2023/05/17 21:58] – created - external edit 127.0.0.1priority:magic:spells:tier4:fire_trap [2026/03/09 05:40] (current) – hyperlinking CL page elfinlocks
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 Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed (chests, doors, windows, and other such objects are valid targets). Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed (chests, doors, windows, and other such objects are valid targets).
  
-When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d8 points of fire damage + 1 point per caster level (maximum 20d8 + 20). The item protected by the trap is not harmed by this explosion.+When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d8 points of fire damage + 1 point per [[priority:magic#caster_level|Caster Level]] (maximum 20d8 + 20). The item protected by the trap is not harmed by this explosion.
  
 A fire-trapped item cannot have a second closure or warding spell placed on it. A [[knock]] spell does not bypass a fire trap. An unsuccessful [[dispel magic]] spell detonates the Fire Trap. Underwater, this ward deals half damage and creates a large cloud of steam. A fire-trapped item cannot have a second closure or warding spell placed on it. A [[knock]] spell does not bypass a fire trap. An unsuccessful [[dispel magic]] spell detonates the Fire Trap. Underwater, this ward deals half damage and creates a large cloud of steam.
  
 You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with allies. You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with allies.