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priority:magic:spells:tier4:cure_critical_wounds [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlockspriority:magic:spells:tier4:cure_critical_wounds [2026/03/13 18:44] (current) – [Description] elfinlocks
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 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]]+**Casting Time:** 1 Hour
  
 **Range:** Touch **Range:** Touch
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 ===== Description ===== ===== Description =====
  
-When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. +When laying your hand upon a living creature, you channel positive energy which heals 2d8 of [[game_systems:combat:health#wounds|Wounds]] damage. Since undead are powered by negative energy, this spell deals damage to them instead of curing their Wounds (this must go through the Undead's Hit Points first, if any). An undead creature can apply Spell Resistance, and can attempt a Will saving throw, to take half damage.  
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 +A creature may only benefit from this spell to restore their Wounds once - they cannot gain its benefits a second time until after their Wounds have fully recovered.