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| priority:magic:spells:tier3:sleet_storm [2023/05/16 15:27] – created - external edit 127.0.0.1 | priority:magic:spells:tier3:sleet_storm [2024/10/17 18:01] (current) – [Casting] vondor | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Long (400 ft. + 40 ft./CL) | **Range:** Long (400 ft. + 40 ft./CL) | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | This spell calls down a small sleet storm, in the form of a cylinder with a radius of (40 ft. + 5 ft. per Caster Level) and a height of (20 ft. + 5 ft. per Caster Level). Driving sleet blocks all sight (even [[darkvision]]) within it, and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC (10 + your Caster Level) Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). | + | This spell calls down a small sleet storm, in the form of a cylinder with a radius of (40 ft. + 5 ft. per Caster Level) and a height of (20 ft. + 5 ft. per Caster Level). Driving sleet blocks all sight (even [[priority: |
| The sleet extinguishes torches and small fires. | The sleet extinguishes torches and small fires. | ||
