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priority:magic:spells:tier3:quench [2023/05/16 18:17] – created - external edit 127.0.0.1priority:magic:spells:tier3:quench [2026/03/09 05:40] (current) – hyperlinking CL page elfinlocks
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 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 Standard Action+**Casting Time:** 1 Half Action
  
 **Range:** Medium (100 ft. + 10 ft./CL) **Range:** Medium (100 ft. + 10 ft./CL)
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 Quench is often used to put out forest fires and other conflagrations. It extinguishes all non-magical fires in its area. The spell also dispels any fire spells in its area of equal or lower Tier.  Quench is often used to put out forest fires and other conflagrations. It extinguishes all non-magical fires in its area. The spell also dispels any fire spells in its area of equal or lower Tier. 
  
-Each creature with the fire subtype within the area of a quench spell takes 1d6 points of damage per caster level (maximum 10d6, no save).+Each creature with the fire subtype within the area of a quench spell takes 1d6 points of damage per [[priority:magic#caster_level|Caster Level]] (maximum 10d6, no save).
  
 Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. Artifacts are immune to this effect. Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. Artifacts are immune to this effect.