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priority:magic:spells:tier3:nondetection [2026/03/09 05:37] – hyperlinking CL page elfinlockspriority:magic:spells:tier3:nondetection [2026/03/09 05:40] (current) – hyperlinking CL page elfinlocks
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 ===== Description ===== ===== Description =====
  
-The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience/clairvoyance]], [[locate object]], and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a [[priority:magic#caster_level|Caster Level]] check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 20 + your caster level.+The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience/clairvoyance]], [[locate object]], and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a [[priority:magic#caster_level|Caster Level]] check (1d20 + caster level) against a DC of 11 + the [[priority:magic#caster_level|Caster Level]] of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 20 + your caster level.
  
 If cast on a creature, nondetection wards the creature’s gear as well as the creature itself. If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.