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| priority:magic:spells:tier3:nondetection [2023/05/16 15:10] – created - external edit 127.0.0.1 | priority:magic:spells:tier3:nondetection [2026/03/09 05:40] (current) – hyperlinking CL page elfinlocks |
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| ===== Casting ===== | ===== Casting ===== |
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| **Casting Time:** 1 Standard Action | **Casting Time:** 1 Half Action |
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| **Range:** Touch | **Range:** Touch |
| ===== Description ===== | ===== Description ===== |
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| The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience/clairvoyance]], [[locate object]], and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 20 + your caster level. | The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience/clairvoyance]], [[locate object]], and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a [[priority:magic#caster_level|Caster Level]] check (1d20 + caster level) against a DC of 11 + the [[priority:magic#caster_level|Caster Level]] of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 20 + your caster level. |
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| If cast on a creature, nondetection wards the creature’s gear as well as the creature itself. | If cast on a creature, nondetection wards the creature’s gear as well as the creature itself. |