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| priority:magic:spells:tier3:glyph_of_warding [2026/03/09 05:37] – hyperlinking CL page elfinlocks | priority:magic:spells:tier3:glyph_of_warding [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks | ||
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| When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible. | When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible. | ||
| - | Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. Read magic allows you to identify a glyph of warding with a DC 13 Knowledge (arcana) check. Identifying the glyph does not discharge it and allows you to know the basic nature of the glyph (version, type of damage caused, what spell is stored). | + | Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. Read magic allows you to identify a glyph of warding with a DC 13 [[priority: |
| Depending on the version selected, a glyph either blasts the intruder or activates a spell. | Depending on the version selected, a glyph either blasts the intruder or activates a spell. | ||
