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priority:magic:spells:tier3:glyph_of_warding [2023/05/16 15:00] – created - external edit 127.0.0.1priority:magic:spells:tier3:glyph_of_warding [2023/05/20 20:26] (current) elfinlocks
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 Depending on the version selected, a glyph either blasts the intruder or activates a spell. Depending on the version selected, a glyph either blasts the intruder or activates a spell.
  
-  * **Blast Glyph:** A blast glyph deals 1d8 points of damage per caster level to the intruder and to all within 5 feet of him or her. This damage is acid, cold, fire, electricity, or sonic (caster’s choice, made at time of casting). Each creature affected can attempt a Reflex save to take half damage. Spell resistance applies against this effect. +  * **Blast Glyph:** A blast glyph deals 1d8 points of damage per caster level to the intruder (maximum 10d8) and to all within 5 feet of him or her. This damage is acid, cold, fire, electricity, or sonic (caster’s choice, made at time of casting). Each creature affected can attempt a Reflex save to take half damage. Spell resistance applies against this effect. 
-  * **Spell Glyph:** You can store any harmful spell of 3rd level or lower that you know. All level-dependent features of the spell are based on your caster level at the time of casting the glyph. If the spell has a target, it targets the intruder. If the spell has an area or an amorphous effect, the area or effect is centered on the intruder. If the spell summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal, except that the DC is based on the level of the spell stored in the glyph.+  * **Spell Glyph:** You can store any harmful spell of Tier 3 or lower that you know. All level-dependent features of the spell are based on your caster level at the time of casting the glyph. If the spell has a target, it targets the intruder. If the spell has an area or an amorphous effect, the area or effect is centered on the intruder. If the spell summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal, except that the DC is based on the level of the spell stored in the glyph.