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| priority:magic:spells:tier3:call_lightning [2026/03/09 05:22] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier3:call_lightning [2026/03/09 05:37] (current) – hyperlinking CL page elfinlocks | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, | + | Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, |
| - | You need not call a bolt of lightning immediately; | + | You need not call a bolt of lightning immediately; |
| - | If you are outdoors and in a stormy area – a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size) – each bolt deals 3d10 + (your full Caster Level) points of electricity damage instead of 3d6. You may create your own storm using [[Control Weather]] or similar effects. | + | If you are outdoors and in a stormy area – a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size) – each bolt deals 3d10 + (your full [[priority: |
| This spell functions indoors or underground but not underwater. | This spell functions indoors or underground but not underwater. | ||
