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| priority:magic:spells:tier3:blink [2023/05/16 17:48] – created - external edit 127.0.0.1 | priority:magic:spells:tier3:blink [2024/10/17 18:26] (current) – [Casting] vondor | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Personal | **Range:** Personal | ||
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| - If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike. | - If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike. | ||
| - Any individually targeted spell has a 50% chance to fail against you while you’re blinking, unless your attacker can target invisible **and** ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane (but they might affect targets on the Ethereal Plane). | - Any individually targeted spell has a 50% chance to fail against you while you’re blinking, unless your attacker can target invisible **and** ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane (but they might affect targets on the Ethereal Plane). | ||
| - | - While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). Although you are only partially visible, you are not considered [[priority: | + | - While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). Although you are only partially visible, you are not considered [[priority: |
| - You take only half damage from falling, since you fall only while you are material. | - You take only half damage from falling, since you fall only while you are material. | ||
| - While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet traveled in this manner. | - While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet traveled in this manner. | ||
