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| priority:magic:spells:tier3:animate_dead [2023/05/16 17:31] – created - external edit 127.0.0.1 | priority:magic:spells:tier3:animate_dead [2026/03/09 05:37] (current) – hyperlinking CL page elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Touch | **Range:** Touch | ||
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| The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again. | The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again. | ||
| - | Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. The [[desecrate]] spell doubles this limit. | + | Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your [[priority: |
| - | The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead Talent do not count toward this limit. | + | The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per [[priority: |
| * **Skeletons: | * **Skeletons: | ||
| * **Zombies: | * **Zombies: | ||
