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| priority:magic:spells:tier2 [2024/10/24 20:18] – [Table] vondor | priority:magic:spells:tier2 [2025/09/20 18:02] (current) – [Table] reon |
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| ====== Tier 2 Spells ====== | ====== Tier 2 Spells ====== |
| | {{tablelayout?colwidth=""}} |
| ^ Spell Name ^ Tier ^ School ^ Description ^ | ^ Spell Name ^ Tier ^ School ^ Description | | |
| | [[~:Arcane Lock]] | 2 | abjuration | Magically locks a portal or chest. | | | [[~:Arcane Lock]] | 2 | abjuration | Magically locks a portal or chest. | | |
| | [[~:Bullet Shield]] | 2 | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. | | | [[~:Bullet Shield]] | 2 | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. | | |
| | [[~:Obscure Object]] | 2 | abjuration | Masks object against scrying. | | | [[~:Obscure Object]] | 2 | abjuration | Masks object against scrying. | | |
| | [[~:Protection from Arrows]] | 2 | abjuration | Subject gains DR 10/magic against ranged attacks. | | | [[~:Protection from Arrows]] | 2 | abjuration | Subject gains DR 10/magic against ranged attacks. | | |
| | [[~:Resist Energy]] | 2 | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. | | | [[~:Resist Energy]] | 2 | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. | | |
| | [[~:Shield Other]] | 2 | abjuration | You take half of subject's damage. | | | [[~:Shield Other]] | 2 | abjuration | You take half of subject's damage. | | |
| | [[~:Shield]] | 2 | abjuration | Creates a magical shield that you may use to parry attacks. | | | [[~:Shield]] | 2 | abjuration | Creates a magical shield that you may use to parry attacks. | | |
| | [[~:Undetectable Alignment]] | 2 | abjuration | Conceals alignment for 24 hours. | | | [[~:Undetectable Alignment]] | 2 | abjuration | Conceals alignment for 24 hours. | | |
| | [[~:Cure Moderate Wounds]] | 2 | conjuration | Cures 2d8 damage + 1/level (max +10) | | | [[~:Cure Moderate Wounds]] | 2 | conjuration | Cures 2d8 damage + 1/level (max +10) | | |
| | [[~:Delay Poison]] | 2 | conjuration | Stops poison from harming target for 1 hour/level. | | | [[~:Delay Poison]] | 2 | conjuration | Stops poison from harming target for 1 hour/level. | | |
| | [[~:Fog Cloud]] | 2 | conjuration | Fog obscures vision. | | | [[~:Fog Cloud]] | 2 | conjuration | Fog obscures vision. | | |
| | [[~:Glitterdust]] | 2 | conjuration | Blinds creatures, outlines invisible creatures. | | | [[~:Glitterdust]] | 2 | conjuration | Blinds creatures, outlines invisible creatures. | | |
| | [[~:Ray of Slime]] | 2 | conjuration | Ray slimes a creature within range. | | | [[~:Ray of Slime]] | 2 | conjuration | Ray slimes a creature within range. | | |
| | [[~:Remove Paralysis]] | 2 | conjuration | Frees creatures from paralysis or stun effects | | | [[~:Remove Paralysis]] | 2 | conjuration | Frees creatures from paralysis or stun effects | | |
| | [[~:Restoration, Lesser]] | 2 | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. | | | [[~:Restoration, Lesser]] | 2 | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. | | |
| | [[~:Stone Call]] | 2 | conjuration | 2d6 damage to all creatures in area. | | | [[~:Stone Call]] | 2 | conjuration | 2d6 damage to all creatures in area. | | |
| | [[~:Summon Swarm]] | 2 | conjuration | Summons swarm of bats, rats, or spiders. | | | [[~:Summon Swarm]] | 2 | conjuration | Summons swarm of bats, rats, or spiders. | | |
| | [[~:Web]] | 2 | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can Immobilize | | | [[~:Web]] | 2 | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can Immobilize | | |
| | [[~:Vomit Swarm]] | 2 | conjuration | Produces a spider swarm that fights for you. | | | [[~:Vomit Swarm]] | 2 | conjuration | Produces a spider swarm that fights for you. | | |
| | [[~:Augury]] | 2 | divination | Learns whether an action will be good or bad. | | | [[~:Augury]] | 2 | divination | Learns whether an action will be good or bad. | | |
| | [[~:Commune with Birds]] | 2 | divination | You can ask birds a question. | | | [[~:Commune with Birds]] | 2 | divination | You can ask birds a question. | | |
| | [[~:Detect Thoughts]] | 2 | divination | Allows listening to surface thoughts. | | | [[~:Detect Thoughts]] | 2 | divination | Allows listening to surface thoughts. | | |
| | [[~:Locate Object]] | 2 | divination | Senses direction toward object (specific or type). | | | [[~:Locate Object]] | 2 | divination | Senses direction toward object (specific or type). | | |
| | [[~:Miracle Eye]] | 2 | divination | Allows incorporeal creatures to be affected by mundane weaponry. | | | [[~:Miracle Eye]] | 2 | divination | Allows incorporeal creatures to be affected by mundane weaponry. | | |
| | [[~:See Invisibility]] | 2 | divination | Reveals invisible creatures or objects. | | | [[~:See Invisibility]] | 2 | divination | Reveals invisible creatures or objects. | | |
| | [[~:Status]] | 2 | divination | Monitors condition, position of allies. | | | [[~:Status]] | 2 | divination | Monitors condition, position of allies. | | |
| | [[~:Aid]] | 2 | enchantment | Grants Focus, Steadfast and 8 points of barrier, +1 per CL | | | [[~:Aid]] | 2 | enchantment | Grants Focus, Steadfast and 8 points of barrier, +1 per CL | | |
| | [[~:Animal Messenger]] | 2 | enchantment | Sends a Tiny animal to a specific place. | | | [[~:Animal Messenger]] | 2 | enchantment | Sends a Tiny animal to a specific place. | | |
| | [[~:Animal Trance]] | 2 | enchantment | Fascinates 2d6 HD of animals. | | | [[~:Animal Trance]] | 2 | enchantment | Fascinates 2d6 HD of animals. | | |
| | [[~:Chanting]] | 2 | enchantment | Bolsters your allies giving them a shared reroll each turn | | | [[~:Chanting]] | 2 | enchantment | Bolsters your allies giving them a shared reroll each turn | | |
| | [[~:Daze Monster]] | 2 | enchantment | Living creature of 6 HD or less become Stunned | | | [[~:Daze Monster]] | 2 | enchantment | Living creature of 6 HD or less become Stunned | | |
| | [[~:Enthrall]] | 2 | enchantment | Captivates all within 100 ft. + 10 ft./level. | | | [[~:Enthrall]] | 2 | enchantment | Captivates all within 100 ft. + 10 ft./level. | | |
| | [[~:Heroism]] | 2 | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. | | | [[~:Heroism]] | 2 | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. | | |
| | [[~:Hold Animal]] | 2 | enchantment | Stuns or Paralyzes one animal for 1 round/level. | | | [[~:Hold Animal]] | 2 | enchantment | Stuns or Paralyzes one animal for 1 round/level. | | |
| | [[~:Rage]] | 2 | enchantment | Gives +2 melee damage and other Path of Rage bonuses | | | [[~:Rage]] | 2 | enchantment | Gives +2 melee damage and other Path of Rage bonuses | | |
| | [[~:Taunt]] | 2 | enchantment | You inflict a rage in a target enemy, compelling them to kill you quickly. | | | [[~:Taunt]] | 2 | enchantment | You inflict a rage in a target enemy, compelling them to kill you quickly. | | |
| | [[~:Touch of Idiocy]] | 2 | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. | | | [[~:Touch of Idiocy]] | 2 | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. | | |
| | [[~:Zone of Truth]] | 2 | enchantment | Subjects within range cannot lie. | | | [[~:Zone of Truth]] | 2 | enchantment | Subjects within range cannot lie. | | |
| | [[~:Admonishing Ray]] | 2 | evocation | Fire multiple rays that deal nonlethal force. | | | [[~:Admonishing Ray]] | 2 | evocation | Fire multiple rays that deal nonlethal force. | | |
| | [[~:Consecrate]] | 2 | evocation | Fills an area with positive energy, blessing it against evil. | | | [[~:Aligned Grasp]] | 2 | evocation | Touch an enemy to deal aligned damage | | |
| | [[~:Continual Flame]] | 2 | evocation | Makes a permanent, heatless light. | | | [[~:Aligned Strike]] | 2 | evocation | Strike a foe with aligned matter | | |
| | [[~:Darkness]] | 2 | evocation | 20-ft. radius of supernatural shadow. | | | [[~:Aligned Surge]] | 2 | evocation | Deal damage with an aligned burst | | |
| | [[~:Desecrate]] | 2 | evocation | Fills an area with negative energy, making undead stronger. | | | [[~:Consecrate]] | 2 | evocation | Fills an area with positive energy, blessing it against evil. | | |
| | [[~:Elemental Cross]] | 2 | evocation | Deal damage with an element cross blast | | | [[~:Continual Flame]] | 2 | evocation | Makes a permanent, heatless light. | | |
| | [[~:Elemental Ray]] | 2 | evocation | Fire a ray at an enemy to deal elemental damage | | | [[~:Darkness]] | 2 | evocation | 20-ft. radius of supernatural shadow. | | |
| | [[~:Elemental Arrow]] | 2 | evocation | Strike a foe with energized matter at a range | | | [[~:Desecrate]] | 2 | evocation | Fills an area with negative energy, making undead stronger. | | |
| | [[~:Elemental Spray]] | 2 | evocation | Fire a cone of elemental energy | | | [[~:Elemental Cross]] | 2 | evocation | Deal damage with an element cross blast | | |
| | [[~:Flaming Sphere]] | 2 | evocation | Rolling ball of fire deals 3d6 fire damage. | | | [[~:Elemental Ray]] | 2 | evocation | Fire a ray at an enemy to deal elemental damage | | |
| | [[~:Gust of Wind]] | 2 | evocation | Blows away or knocks down smaller creatures. | | | [[~:Elemental Arrow]] | 2 | evocation | Strike a foe with energized matter at a range | | |
| | [[~:Shatter]] | 2 | evocation | Sonic energy damages objects or crystalline creatures. | | | [[~:Elemental Spray]] | 2 | evocation | Fire a cone of elemental energy | | |
| | [[~:Spiritual Weapon]] | 2 | evocation | Magic weapon attacks on its own. | | | [[~:Flaming Sphere]] | 2 | evocation | Rolling ball of fire deals 3d6 fire damage. | | |
| | [[~:Blur]] | 2 | illusion | Attacks miss subject 20% of the time. | | | [[~:Gust of Wind]] | 2 | evocation | Blows away or knocks down smaller creatures. | | |
| | [[~:Hypnotic Pattern]] | 2 | illusion | Fascinates 2d4 + level HD of creatures. | | | [[~:Shatter]] | 2 | evocation | Sonic energy damages objects or crystalline creatures. | | |
| | [[~:Invisibility]] | 2 | illusion | Subject is invisible for 1 min./level or until it attacks. | | | [[~:Spiritual Weapon]] | 2 | evocation | Magic weapon attacks on its own. | | |
| | [[~:Magic Mouth]] | 2 | illusion | Object speaks once when triggered. | | | [[~:Blur]] | 2 | illusion | Attacks miss subject 20% of the time. | | |
| | [[~:Minor Image]] | 2 | illusion | As silent image, plus some sound. | | | [[~:Hypnotic Pattern]] | 2 | illusion | Fascinates 2d4 + level HD of creatures. | | |
| | [[~:Mirror Image]] | 2 | illusion | Creates decoy duplicates of you. | | | [[~:Invisibility]] | 2 | illusion | Subject is invisible for 1 min./level or until it attacks. | | |
| | [[~:Misdirection]] | 2 | illusion | Misleads divinations for 1 creature or object. | | | [[~:Magic Aura]] | 2 | Alters object's magic aura. | Alters object's magic aura. | | |
| | [[~:Silence]] | 2 | illusion | Negates sound in 20-ft. radius. | | | [[~:Magic Mouth]] | 2 | illusion | Object speaks once when triggered. | | |
| | [[~:Blindness/Deafness]] | 2 | necromancy | Makes subject blinded or deafened. | | | [[~:Minor Image]] | 2 | illusion | As silent image, plus some sound. | | |
| | [[~:Command Undead]] | 2 | necromancy | Undead creature obeys your commands. | | | [[~:Mirror Image]] | 2 | illusion | Creates decoy duplicates of you. | | |
| | [[~:Death Knell]] | 2 | necromancy | Kills dying creature; you gain 8 barrier, Focus, and +1 caster level. | | | [[~:Misdirection]] | 2 | illusion | Misleads divinations for 1 creature or object. | | |
| | [[~:False Life]] | 2 | necromancy | Gain 8 Barrier + 1/level (max +10), for 1 hour/CL | | | [[~:Silence]] | 2 | illusion | Negates sound in 20-ft. radius. | | |
| | [[~:Gentle Repose]] | 2 | necromancy | Preserves one corpse. | | | [[~:Blindness/Deafness]] | 2 | necromancy | Makes subject blinded or deafened. | | |
| | [[~:Ghoul Touch]] | 2 | necromancy | Stuns or Paralyzes one subject, which exudes stench that makes those nearby sickened. | | | [[~:Command Undead]] | 2 | necromancy | Undead creature obeys your commands. | | |
| | [[~:Inflict Moderate Wounds]] | 2 | necromancy | Touch attack, 2d8 damage + 1/level (max +10). | | | [[~:Death Knell]] | 2 | necromancy | Kills dying creature; you gain 8 barrier, Focus, and +1 caster level. | | |
| | [[~:Scare]] | 2 | necromancy | Frightens creatures of less than 6 HD. | | | [[~:False Life]] | 2 | necromancy | Gain 8 Barrier + 1/level (max +10), for 1 hour/CL | | |
| | [[~:Spectral Hand]] | 2 | necromancy | Creates disembodied glowing hand to deliver touch attacks. | | | [[~:Gentle Repose]] | 2 | necromancy | Preserves one corpse. | | |
| | [[~:Align Weapon]] | 2 | transmutation | Weapon becomes good, evil, lawful, or chaotic. | | | [[~:Ghoul Touch]] | 2 | necromancy | Stuns or Paralyzes one subject, which exudes stench that makes those nearby sickened. | | |
| | [[~:Allegro]] | 2 | transmutation | Gain haste while maintaining a Minstrel Song. | | | [[~:Inflict Moderate Wounds]] | 2 | necromancy | Touch attack, 2d8 damage + 1/level (max +10). | | |
| | [[~:Alter Self]] | 2 | transmutation | Assume form of a Small or Medium humanoid. | | | [[~:Scare]] | 2 | necromancy | Frightens creatures of less than 6 HD. | | |
| | [[~:Aspect of the Bear]] | 2 | transmutation | Grants +2 AC and combat maneuver rolls. | | | [[~:Spectral Hand]] | 2 | necromancy | Creates disembodied glowing hand to deliver touch attacks. | | |
| | [[~:Badger’s Ferocity]] | 2 | transmutation | Weapons are keen while you concentrate. | | | [[~:Align Weapon]] | 2 | transmutation | Weapon becomes good, evil, lawful, or chaotic. | | |
| | [[~:Barkskin]] | 2 | transmutation | Grants +2 (or higher) enhancement to natural armor. | | | [[~:Allegro]] | 2 | transmutation | Gain haste while maintaining a Minstrel Song. | | |
| | [[~:Bear's Endurance]] | 2 | transmutation | Subject gains +4 to Con for 1 min./level. | | | [[~:Alter Self]] | 2 | transmutation | Assume form of a Small or Medium humanoid. | | |
| | [[~:Bladed Dash]] | 2 | transmutation | Move up to 30 feet in a straight line, attacking once at any time during the movement. | | | [[~:Aspect of the Bear]] | 2 | transmutation | Grants +2 AC and combat maneuver rolls. | | |
| | [[~:Bones To Bananas]] | 2 | transmutation | Transmutes a corpse into fruit. | | | [[~:Badger’s Ferocity]] | 2 | transmutation | Weapons are keen while you concentrate. | | |
| | [[~:Bull's Strength]] | 2 | transmutation | Subject gains +4 to Str for 1 min./level. | | | [[~:Barkskin]] | 2 | transmutation | Grants +2 (or higher) enhancement to natural armor. | | |
| | [[~:Cat's Grace]] | 2 | transmutation | Subject gains +4 to Dex for 1 min./level. | | | [[~:Bear's Endurance]] | 2 | transmutation | Subject gains +4 to Con for 1 min./level. | | |
| | [[~:Chill Metal]] | 2 | transmutation | Cold metal damages those who touch it. | | | [[~:Bladed Dash]] | 2 | transmutation | Move up to 30 feet in a straight line, attacking once at any time during the movement. | | |
| | [[~:Darkvision]] | 2 | transmutation | See 60 ft. in total darkness. | | | [[~:Bones To Bananas]] | 2 | transmutation | Transmutes a corpse into fruit. | | |
| | [[~:Eagle's Splendor]] | 2 | transmutation | Subject gains +4 to Cha for 1 min./level. | | | [[~:Bull's Strength]] | 2 | transmutation | Subject gains +4 to Str for 1 min./level. | | |
| | [[~:Fox's Cunning]] | 2 | transmutation | Subject gains +4 to Int for 1 min./level. | | | [[~:Cat's Grace]] | 2 | transmutation | Subject gains +4 to Dex for 1 min./level. | | |
| | [[~:Gravity Bow]] | 2 | transmutation | Bows and Crossbows deal additional damage. | | | [[~:Chill Metal]] | 2 | transmutation | Cold metal damages those who touch it. | | |
| | [[~:Heat Metal]] | 2 | transmutation | Makes metal so hot it damages those who touch it. | | | [[~:Darkvision]] | 2 | transmutation | See 60 ft. in total darkness. | | |
| | [[~:Ironskin]] | 2 | transmutation | Your skin hardens and takes on the color and texture of rough iron. | | | [[~:Eagle's Splendor]] | 2 | transmutation | Subject gains +4 to Cha for 1 min./level. | | |
| | [[~:Knock]] | 2 | transmutation | Opens locked or magically sealed door. | | | [[~:Fox's Cunning]] | 2 | transmutation | Subject gains +4 to Int for 1 min./level. | | |
| | [[~:Lead Blades]] | 2 | transmutation | Melee weapons deal additional damage. | | | [[~:Gravity Bow]] | 2 | transmutation | Bows and Crossbows deal additional damage. | | |
| | [[~:Levitate]] | 2 | transmutation | Subject moves up and down at your direction. | | | [[~:Heat Metal]] | 2 | transmutation | Makes metal so hot it damages those who touch it. | | |
| | [[~:Make Whole]] | 2 | transmutation | Repairs an object. | | | [[~:Ironskin]] | 2 | transmutation | Your skin hardens and takes on the color and texture of rough iron. | | |
| | [[~:Owl's Wisdom]] | 2 | transmutation | Subject gains +4 to Wis for 1 min./level. | | | [[~:Knock]] | 2 | transmutation | Opens locked or magically sealed door. | | |
| | [[~:Plague of Rust]] | 2 | transmutation | Rusts away your enemies' armor. | | | [[~:Lead Blades]] | 2 | transmutation | Melee weapons deal additional damage. | | |
| | [[~:Pyrotechnics]] | 2 | transmutation | Turns fire into blinding light or thick smoke. | | | [[~:Levitate]] | 2 | transmutation | Subject moves up and down at your direction. | | |
| | [[~:Reduce Animal]] | 2 | transmutation | Shrinks one willing animal. | | | [[~:Make Whole]] | 2 | transmutation | Repairs an object. | | |
| | [[~:Repar Moderate Damage]] | 1 | transmutation | Repairs 2d8 damage + 1/level (max +10). | | | [[~:Owl's Wisdom]] | 2 | transmutation | Subject gains +4 to Wis for 1 min./level. | | |
| | [[~:Rope Trick]] | 2 | transmutation | As many as eight creatures hide in extradimensional space. | | | [[~:Plague of Rust]] | 2 | transmutation | Rusts away your enemies' armor. | | |
| | [[~:Snare]] | 2 | transmutation | Creates a magic booby trap. | | | [[~:Pyrotechnics]] | 2 | transmutation | Turns fire into blinding light or thick smoke. | | |
| | [[~:Soften Earth and Stone]] | 2 | transmutation | Turns stone to clay, or dirt to sand or mud. | | | [[~:Reduce Animal]] | 2 | transmutation | Shrinks one willing animal. | | |
| | [[~:Spider Climb]] | 2 | transmutation | Grants ability to walk on walls and ceilings. | | | [[~:Repar Moderate Damage]] | 1 | transmutation | Repairs 2d8 damage + 1/level (max +10). | | |
| | [[~:Spike Growth]] | 2 | transmutation | Creatures in area take 1d4 damage, may be Hindered. | | | [[~:Rope Trick]] | 2 | transmutation | As many as eight creatures hide in extradimensional space. | | |
| | [[~:Tree Shape]] | 2 | transmutation | You look exactly like a tree for 1 hour/level. | | | [[~:Snare]] | 2 | transmutation | Creates a magic booby trap. | | |
| | [[~:Whispering Wind]] | 2 | transmutation | Sends a short message 1 mile/level. | | | [[~:Soften Earth and Stone]] | 2 | transmutation | Turns stone to clay, or dirt to sand or mud. | | |
| | [[~:Wood Shape]] | 2 | transmutation | Reshapes wooden objects to suit you. | | | [[~:Spider Climb]] | 2 | transmutation | Grants ability to walk on walls and ceilings. | | |
| | | [[~:Spike Growth]] | 2 | transmutation | Creatures in area take 1d4 damage, may be Hindered. | | |
| | | [[~:Tree Shape]] | 2 | transmutation | You look exactly like a tree for 1 hour/level. | | |
| | | [[~:Whispering Wind]] | 2 | transmutation | Sends a short message 1 mile/level. | | |
| | | [[~:Wood Shape]] | 2 | transmutation | Reshapes wooden objects to suit you. | | |