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| priority:magic:spells:tier2:spiritual_weapon [2026/03/09 05:37] – hyperlinking CL page elfinlocks | priority:magic:spells:tier2:spiritual_weapon [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks |
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| Each round after the first, you can use a [[chargen:common_terms#action_types|Half Action]] to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your [[priority:prowess|Prowess]] would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a [[chargen:common_terms#action_types|Half Action]]. | Each round after the first, you can use a [[chargen:common_terms#action_types|Half Action]] to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your [[priority:prowess|Prowess]] would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a [[chargen:common_terms#action_types|Half Action]]. |
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| A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). | A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon‘s [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against touch attacks is 12 (10 + size bonus for Tiny object). |
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| If an attacked creature has Spell Resistance, you must make a [[priority:magic#caster_level|Caster Level]] check (1d20 + [[priority:magic#caster_level|Caster Level]]) against that Spell Resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell. | If an attacked creature has Spell Resistance, you must make a [[priority:magic#caster_level|Caster Level]] check (1d20 + [[priority:magic#caster_level|Caster Level]]) against that Spell Resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell. |