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| priority:magic:spells:tier2:snare [2023/05/15 23:01] – created - external edit 127.0.0.1 | priority:magic:spells:tier2:snare [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast snare upon it, the cord-like object blends with its surroundings (DC 15 + Caster Level Perception check for a character to locate). One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle. If a strong and supple tree is nearby, the snare can be fastened to it. The spell causes the tree to bend, straightening when the loop is triggered, dealing 1d6 points of damage to the creature trapped and lifting it off the ground by the trapped limb or limbs. If no such tree is available, the cord-like object tightens around the creature, dealing no damage but causing it to be entangled. | + | This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast snare upon it, the cord-like object blends with its surroundings (DC 15 + [[priority: |
| - | The snare is magical. To escape, a trapped creature must make a DC (15 + your CL) Escape Artist | + | The snare is magical. To escape, a trapped creature must make a DC (15 + your CL) [[priority: |
