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priority:magic:spells:tier2:gust_of_wind [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlockspriority:magic:spells:tier2:gust_of_wind [2026/03/21 03:45] (current) – [Description] elfinlocks
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 ===== Description ===== ===== Description =====
  
-This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on[[priority:skills:fly|Fly]] skill checks. Tiny or smaller flying creatures must make a DC 25[[priority:skills:fly|Fly]] skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20[[priority:skills:fly|Fly]] skill check to move against the force of the wind.+This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on [[priority:skills:fly|Fly]] skill checks. Tiny or smaller flying creatures must make a DC 25 [[priority:skills:fly|Fly]] skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 [[priority:skills:fly|Fly]] skill check to move against the force of the wind.
  
-  * A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of nonlethal damage per 10 feet.+  * A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] per 10 feet.
   * Small creatures are knocked prone by the force of the wind.   * Small creatures are knocked prone by the force of the wind.
   * Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check.   * Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check.