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| priority:magic:spells:tier2:cure_moderate_wounds [2023/05/15 04:43] – created - external edit 127.0.0.1 | priority:magic:spells:tier2:cure_moderate_wounds [2026/05/05 17:07] (current) – hyperlinking patronized subschool elfinlocks | ||
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| ====== Cure Moderate Wounds ====== | ====== Cure Moderate Wounds ====== | ||
| - | **School:** Conjuration (Healing) | + | **School:** Conjuration (Healing) |
| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Touch | **Range:** Touch | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. | + | When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[priority: |
