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priority:magic:spells:tier2:arcane_lock [2023/05/15 04:31] – created - external edit 127.0.0.1priority:magic:spells:tier2:arcane_lock [2026/03/09 22:03] (current) – Replacing Disable Device, hyperlinking to Repair elfinlocks
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 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 Standard Action+**Casting Time:** 1 Half Action
  
 **Range:** Touch **Range:** Touch
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 ===== Description ===== ===== Description =====
  
-An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful [[Dispel Magic]] or [[Knock]] spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A [[Knock]] spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.+An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 [[priority:skills:repair|Repair]] skill check. A door or object secured with this spell can be opened only by breaking in or with a successful [[Dispel Magic]] or [[Knock]] spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A [[Knock]] spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.