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| priority:magic:spells:tier2:arcane_lock [2023/05/15 04:31] – created - external edit 127.0.0.1 | priority:magic:spells:tier2:arcane_lock [2026/03/09 22:03] (current) – Replacing Disable Device, hyperlinking to Repair elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Touch | **Range:** Touch | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device | + | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 [[priority: |
