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| priority:magic:spells:tier1 [2023/05/15 01:10] – [Table] elfinlocks | priority:magic:spells:tier1 [2025/09/20 18:09] (current) – [Table] reon |
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| ====== Tier 1 Spells ====== | ====== Tier 1 Spells ====== |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | ^ Spell Name ^ Tier ^ School ^ Description ^ |
| | [[Alarm]] | 1 | abjuration | Wards an area for 2 hours/level. | | | [[~:Alarm]] | 1 | abjuration | Wards an area for 2 hours/level. | |
| | [[Endure Elements]] | 1 | abjuration | Exist comfortably in hot or cold regions. | | | [[~:Entropic Shield]] | 1 | abjuration | Ranged attacks against you have 20% miss chance. | |
| | [[Entropic Shield]] | 1 | abjuration | Ranged attacks against you have 20% miss chance. | | | [[~:Hide from Animals]] | 1 | abjuration | Animals can't perceive one subject/level. | |
| | [[Hide from Animals]] | 1 | abjuration | Animals can't perceive one subject/level. | | | [[~:Hide from Undead]] | 1 | abjuration | Undead can't perceive one subject/level. | |
| | [[Hide from Undead]] | 1 | abjuration | Undead can't perceive one subject/level. | | | [[~:Hold Portal]] | 1 | abjuration | Holds door shut. | |
| | [[Hold Portal]] | 1 | abjuration | Holds door shut. | | | [[~:Protection]] | 1 | abjuration | Grants +2 to AC and saves, plus additional protection against selected alignment. | |
| | [[Protection]] | 1 | abjuration | Grants +2 to AC and saves, plus additional protection against selected alignment. | | | [[~:Remove Fear]] | 1 | abjuration | Immunity to Shaken and ignore some penalties from Terrified and Panicked | |
| | [[Remove Fear]] | 1 | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | | | [[~:Sanctuary]] | 1 | abjuration | Opponents can't attack you, and you can't attack. | |
| | [[Sanctuary]] | 1 | abjuration | Opponents can't attack you, and you can't attack. | | | [[~:Shield of Faith]] | 1 | abjuration | Aura grants the Braced condition | |
| | [[Shield]] | 1 | abjuration | Invisible disc gives +4 to AC, blocks magic missiles. | | | [[~:Cure Light Wounds]] | 1 | conjuration | Cures 1d8 damage + 1/level (max +5). | |
| | [[Shield of Faith]] | 1 | abjuration | Aura grants +2 or higher deflection bonus. | | | [[~:Glue Seal]] | 1 | conjuration | Makes one 5-ft. square or one object sticky. | |
| | [[Cure Light Wounds]] | 1 | conjuration | Cures 1d8 damage + 1/level (max +5). | | | [[~:Grease]] | 1 | conjuration | Makes 10-ft. square or one object slippery. | |
| | [[Glue Seal]] | 1 | conjuration | Makes one 5-ft. square or one object sticky. | | | [[~:Mage Armor]] | 1 | conjuration | Gives subject +4 armor bonus. | |
| | [[Grease]] | 1 | conjuration | Makes 10-ft. square or one object slippery. | | | [[~:Mount]] | 1 | conjuration | Summons riding horse for 2 hours/level. | |
| | [[Mage Armor]] | 1 | conjuration | Gives subject +4 armor bonus. | | | [[~:Obscuring Mist]] | 1 | conjuration | Fog surrounds you. | |
| | [[Mount]] | 1 | conjuration | Summons riding horse for 2 hours/level. | | | [[~:Unseen Servant]] | 1 | conjuration | Invisible force obeys your commands. | |
| | [[Obscuring Mist]] | 1 | conjuration | Fog surrounds you. | | | [[~:Comprehend Languages]] | 1 | divination | You understand all spoken and written languages. | |
| | [[Summon Monster I]] | 1 | conjuration | Summons extraplanar creature to fight for you. | | | [[~:Detect Animals or Plants]] | 1 | divination | Detects kinds of animals or plants. | |
| | [[Summon Nature's Ally I]] | 1 | conjuration | Summons a natural creature to fight. | | | [[~:Detect Alignment]] | 1 | divination | Reveals creatures, spells, or objects of selected alignment. | |
| | [[Unseen Servant]] | 1 | conjuration | Invisible force obeys your commands. | | | [[~:Detect Secret Doors]] | 1 | divination | Reveals hidden doors within 60 ft. | |
| | [[Comprehend Languages]] | 1 | divination | You understand all spoken and written languages. | | | [[~:Detect Undead]] | 1 | divination | Reveals undead within 60 ft. | |
| | [[Detect Animals or Plants]] | 1 | divination | Detects kinds of animals or plants. | | | [[~:Identify]] | 1 | divination | Gives +10 bonus to identify magic items. | |
| | [[Detect Alignment]] | 1 | divination | Reveals creatures, spells, or objects of selected alignment. | | | [[~:Speak with Animals]] | 1 | divination | You can communicate with animals. | |
| | [[Detect Secret Doors]] | 1 | divination | Reveals hidden doors within 60 ft. | | | [[~:True Strike]] | 1 | divination | Grants +20 on your next attack roll. | |
| | [[Detect Undead]] | 1 | divination | Reveals undead within 60 ft. | | | [[~:Bane]] | 1 | enchantment | Enemies take -1 on attack rolls and saves against fear. | |
| | [[Identify]] | 1 | divination | Gives +10 bonus to identify magic items. | | | [[~:Bless]] | 1 | enchantment | Allies gain Focus and Steadfast (Will) | |
| | [[Speak with Animals]] | 1 | divination | You can communicate with animals. | | | [[~:Calm Animals]] | 1 | enchantment | Calms 2d4 + level HD of animals. | |
| | [[True Strike]] | 1 | divination | Grants +20 on your next attack roll. | | | [[~:Charm Animal]] | 1 | enchantment | Makes one animal your friend. | |
| | [[Bane]] | 1 | enchantment | Enemies take -1 on attack rolls and saves against fear. | | | [[~:Charm Person]] | 1 | enchantment | Makes one person your friend. | |
| | [[Bless]] | 1 | enchantment | Allies gain +1 on attack rolls and saves against fear. | | | [[~:Command]] | 1 | enchantment | One subject obeys selected command for 1 round. | |
| | [[Calm Animals]] | 1 | enchantment | Calms 2d4 + level HD of animals. | | | [[~:Hideous Laughter]] | 1 | enchantment | Subject Falls Prone and is Stunned for 1/round a CL | |
| | [[Charm Animal]] | 1 | enchantment | Makes one animal your friend. | | | [[~:Hypnotism]] | 1 | enchantment | Fascinates 2d4 HD of creatures. | |
| | [[Charm Person]] | 1 | enchantment | Makes one person your friend. | | | [[~:Sleep]] | 1 | enchantment | Puts 4 HD of creatures into magical slumber. | |
| | [[Command]] | 1 | enchantment | One subject obeys selected command for 1 round. | | | [[~:Elemental Grasp]] | 1 | evocation | Touch an enemy to deal elemental damage | |
| | [[Hypnotism]] | 1 | enchantment | Fascinates 2d4 HD of creatures. | | | [[~:Elemental Strike]] | 1 | evocation | Strike a foe with energized matter | |
| | [[Sleep]] | 1 | enchantment | Puts 4 HD of creatures into magical slumber. | | | [[~:Elemental Surge]] | 1 | evocation | Deal damage with an element burst | |
| | [[Burning Hands]] | 1 | evocation | 1d4/level fire damage (max 5d4). | | | [[~:Faerie Fire]] | 1 | evocation | Outlines subjects with light, canceling blur, concealment, and the like. | |
| | [[Divine Favor]] | 1 | evocation | You gain +1 per three levels on attack and damage rolls. | | | [[~:Floating Disk]] | 1 | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
| | [[Faerie Fire]] | 1 | evocation | Outlines subjects with light, canceling blur, concealment, and the like. | | | [[~:Magic Missile]] | 1 | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
| | [[Floating Disk]] | 1 | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | | | [[~:Color Spray]] | 1 | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. | |
| | [[Magic Missile]] | 1 | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | | | [[~:Disguise Self]] | 1 | illusion | Changes your appearance. | |
| | [[Produce Flame]] | 1 | evocation | 1d6 damage + 1/level, touch or thrown. | | | [[~:Silent Image]] | 1 | illusion | Creates minor illusion of your design. | |
| | [[Shocking Grasp]] | 1 | evocation | Touch delivers 1d6/level electricity damage (max 5d6). | | | [[~:Ventriloquism]] | 1 | illusion | Throws voice for 1 min./level. | |
| | [[Color Spray]] | 1 | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. | | | [[~:Cause Fear]] | 1 | necromancy | One creature of 5 HD or less flees for 1d4 rounds. | |
| | [[Disguise Self]] | 1 | illusion | Changes your appearance. | | | [[~:Chill Touch]] | 1 | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
| | [[Magic Aura]] | 1 | illusion | Alters object's magic aura. | | | [[~:Curse Water]] | 1 | necromancy | Makes unholy water. | |
| | [[Silent Image]] | 1 | illusion | Creates minor illusion of your design. | | | [[~:Deathwatch]] | 1 | necromancy | Reveals how near death subjects within 30 ft. are. | |
| | [[Ventriloquism]] | 1 | illusion | Throws voice for 1 min./level. | | | [[~:Doom]] | 1 | necromancy | One subject takes -2 on attack rolls, damage rolls, saves, and checks. | |
| | [[Cause Fear]] | 1 | necromancy | One creature of 5 HD or less flees for 1d4 rounds. | | | [[~:Inflict Light Wounds]] | 1 | necromancy | Touch deals 1d8 damage +1/level (max +5). | |
| | [[Chill Touch]] | 1 | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. | | | [[~:Ray of Enfeeblement]] | 1 | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
| | [[Curse Water]] | 1 | necromancy | Makes unholy water. | | | [[~:Animate Rope]] | 1 | transmutation | Makes a rope move at your command. | |
| | [[Deathwatch]] | 1 | necromancy | Reveals how near death subjects within 30 ft. are. | | | [[~:Bless Water]] | 1 | transmutation | Makes holy water. | |
| | [[Doom]] | 1 | necromancy | One subject takes -2 on attack rolls, damage rolls, saves, and checks. | | | [[~:Enlarge Person]] | 1 | transmutation | Humanoid creature doubles in size. | |
| | [[Inflict Light Wounds]] | 1 | necromancy | Touch deals 1d8 damage +1/level (max +5). | | | [[~:Entangle]] | 1 | transmutation | Plants Immobilize or Hinder everyone in 40-ft. radius. | |
| | [[Ray of Enfeeblement]] | 1 | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. | | | [[~:Erase]] | 1 | transmutation | Mundane or magical writing vanishes. | |
| | [[Animate Rope]] | 1 | transmutation | Makes a rope move at your command. | | | [[~:Expeditious Retreat]] | 1 | transmutation | Your base speed increases by 30 ft when moving away from danger | |
| | [[Bless Water]] | 1 | transmutation | Makes holy water. | | | [[~:Feather Fall]] | 1 | transmutation | Objects or creatures fall slowly. | |
| | [[Enlarge Person]] | 1 | transmutation | Humanoid creature doubles in size. | | | [[~:Goodberry]] | 1 | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | |
| | [[Entangle]] | 1 | transmutation | Plants entangle everyone in 40-ft. radius. | | | [[~:Keen Senses]] | 1 | transmutation | Gain +2 Perception and low-light vision. | |
| | [[Erase]] | 1 | transmutation | Mundane or magical writing vanishes. | | | [[~:Jump]] | 1 | transmutation | Subject gets bonus on Acrobatics checks. | |
| | [[Expeditious Retreat]] | 1 | transmutation | Your base speed increases by 30 ft. | | | [[~:Long Arm]] | 1 | transmutation | Extends your arms, increasing your reach range | |
| | [[Feather Fall]] | 1 | transmutation | Objects or creatures fall slowly. | | | [[~:Magic Fang]] | 1 | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. | |
| | [[Goodberry]] | 1 | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | | | [[~:Magic Weapon]] | 1 | transmutation | Weapon gains +1 bonus. | |
| | [[Keen Senses]] | 1 | transmutation | Gain +2 Perception and low-light vision. | | | [[~:Pass Without Trace]] | 1 | transmutation | One subject/level leaves no tracks. | |
| | [[Jump]] | 1 | transmutation | Subject gets bonus on Acrobatics checks. | | | [[~:Reduce Person]] | 1 | transmutation | Humanoid creature halves in size. | |
| | [[Longstrider]] | 1 | transmutation | Your speed increases by 10 ft. | | | [[~:Repar Light Damage]] | 1 | transmutation | Repairs 1d8 damage + 1/level (max +5). | |
| | [[Magic Fang]] | 1 | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. | | | [[~:Shillelagh]] | 1 | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. | |
| | [[Magic Weapon]] | 1 | transmutation | Weapon gains +1 bonus. | | |
| | [[Pass Without Trace]] | 1 | transmutation | One subject/level leaves no tracks. | | |
| | [[Reduce Person]] | 1 | transmutation | Humanoid creature halves in size. | | |
| | [[Shillelagh]] | 1 | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. | | |