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| priority:magic:spells:tier1:glue_seal [2023/05/14 15:14] – created - external edit 127.0.0.1 | priority:magic:spells:tier1:glue_seal [2026/03/09 22:13] (current) – Replacing Escape Artist with Acrobatics, hyperlinking elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time: |
| **Range:** Close (25 ft. + 5 ft./2 CL) | **Range:** Close (25 ft. + 5 ft./2 CL) | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail become entangled, but can break free by succeeding at a combat maneuver check or an Escape Artist | + | You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail become entangled, but can break free by succeeding at a combat maneuver check or an [[priority: |
| - | The spell can also be used to create a sticky coating on an item. A creature holding a targeted item can attempt a Reflex saving throw against the spell’s DC. If the initial saving throw succeeds, the item is unaffected. If it fails, the item is stuck in place. If an affected item is connected to another item (such as a sword in a sheath or a cork in a potion bottle), it cannot be separated from the other item unless the creature succeeds at a combat maneuver check or a Strength check as a move action | + | The spell can also be used to create a sticky coating on an item. A creature holding a targeted item can attempt a Reflex saving throw against the spell’s DC. If the initial saving throw succeeds, the item is unaffected. If it fails, the item is stuck in place. If an affected item is connected to another item (such as a sword in a sheath or a cork in a potion bottle), it cannot be separated from the other item unless the creature succeeds at a combat maneuver check or a Strength check as a [[chargen: |
