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| priority:magic:spells:spell_immunity [2023/05/17 22:10] – created elfinlocks | priority:magic:spells:spell_immunity [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Spell Immunity ====== | ||
| - | **School:** Abjuration | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Touch | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Creature touched | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Will negates (harmless) | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | The warded creature is immune to the effects of one specified spell for every four caster levels you possess. The spells must be of 4th Tier or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks. | ||
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| - | Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect (for example, [[inflict light wounds]] and [[inflict serious wounds]] are considered separate spells). A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time. | ||
