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| priority:magic:spells:sleet_storm [2023/05/16 15:25] – created elfinlocks | priority:magic:spells:sleet_storm [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Sleet Storm ====== | ||
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| - | **School:** Conjuration (Creation) [Cold] | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Long (400 ft. + 40 ft./CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Area within range | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** None | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | Driving sleet blocks all sight (even [[darkvision]]) within it, and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC (10 + your Caster Level) Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). | ||
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| - | The sleet extinguishes torches and small fires. | ||
