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priority:magic:spells:shatter [2023/05/15 20:57] – created elfinlockspriority:magic:spells:shatter [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Shatter ====== 
  
-**School:** Evocation [Sonic] 
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-===== Casting ===== 
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-**Casting Time:** 1 Standard Action 
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-**Range:** Close (25 ft. + 5 ft./2 CL) 
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-===== Effect ===== 
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-**Target:** 5 ft. radius spread / one solid object / one crystalline creature 
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-**Duration:** Instantaneous 
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-**Saving Throw:** Will negates / Fortitude half; see text 
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-**Spell Resistance:** Yes 
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-===== Description ===== 
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-Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; sunders a single solid, non-magical object; or damages a crystalline creature. 
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-Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell (no save). Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. 
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-Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level. The object may make a Will save to avoid this effect, if capable of doing so. 
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-Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6). The creature may make a Fortitude save for half damage.