User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

priority:magic:spells:ray_of_exhaustion [2023/05/16 17:38] – created elfinlockspriority:magic:spells:ray_of_exhaustion [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Ray of Exhaustion ====== 
- 
-**School:** Necromancy 
- 
-===== Casting ===== 
- 
-**Casting Time:** 1 Standard Action 
- 
-**Range:** Close (25 ft. + 5 ft./CL) 
- 
-===== Effect ===== 
- 
-**Target:** Creature within range 
- 
-**Duration:** 1 min./CL 
- 
-**Saving Throw:** Fortitude partial 
- 
-**Spell Resistance:** Yes 
- 
-===== Description ===== 
- 
-A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. 
- 
-This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.