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| priority:magic:spells:ray_of_exhaustion [2023/05/16 17:38] – created elfinlocks | priority:magic:spells:ray_of_exhaustion [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Ray of Exhaustion ====== | ||
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| - | **School:** Necromancy | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Close (25 ft. + 5 ft./CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Creature within range | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Fortitude partial | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. | ||
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| - | This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires. | ||
