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| priority:magic:spells:phantom_steed [2023/05/16 15:18] – created elfinlocks | priority:magic:spells:phantom_steed [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Phantom Steed ====== | ||
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| - | **School:** Conjuration (Creation) | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 10 minutes | ||
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| - | **Range:** 5 ft. radius | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Target square(s) adjacent to caster | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** None | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A normal phantom steed has a black head and body, gray mane and tail, and smoke-colored, | ||
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| - | The mount has AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider’s weight plus up to 10 pounds per caster level. | ||
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| - | These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels. | ||
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| - | * **8th Level:** The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. | ||
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| - | * **10th Level:** The mount can use [[water walk]] at will (as the spell, no action required to activate this ability). | ||
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| - | * **12th Level:** The mount can use [[air walk]] at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. | ||
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| - | * **14th Level:** The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level. | ||
