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priority:magic:spells:phantom_steed [2023/05/16 15:18] – created elfinlockspriority:magic:spells:phantom_steed [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Phantom Steed ====== 
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-**School:** Conjuration (Creation) 
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-===== Casting ===== 
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-**Casting Time:** 10 minutes 
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-**Range:** 5 ft. radius 
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-===== Effect ===== 
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-**Target:** Target square(s) adjacent to caster 
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-**Duration:** 1 hour/CL 
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-**Saving Throw:** None 
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-**Spell Resistance:** No 
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-===== Description ===== 
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-You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A normal phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it. 
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-The mount has AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider’s weight plus up to 10 pounds per caster level. 
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-These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels. 
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-  * **8th Level:** The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. 
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-  * **10th Level:** The mount can use [[water walk]] at will (as the spell, no action required to activate this ability). 
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-  * **12th Level:** The mount can use [[air walk]] at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. 
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-  * **14th Level:** The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.