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| priority:magic:spells:masterspelllist [2023/05/14 05:51] – [Tier 0 Spells] elfinlocks | priority:magic:spells:masterspelllist [2023/05/22 01:11] (current) – removed elfinlocks |
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| ====== Master Spell List ====== | |
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| Below is a complete list of all spell available in PathRunner, sorted by Tier. | |
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| ===== Tier 0 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Resistance]] | 0 | abjuration | Subject gains +1 on saving throws. | | |
| | [[Acid Splash]] | 0 | conjuration | Orb deals 1d4 acid damage. | | |
| | [[Create Water]] | 0 | conjuration | Creates 2 gallons/level of pure water. | | |
| | [[Stabilize]] | 0 | conjuration | Cause a dying creature to stabilize. | | |
| | [[Summon Instrument]] | 0 | conjuration | Summons one musical instrument. | | |
| | [[Detect Magic]] | 0 | divination | Detects all spells and magic items within 60 ft. | | |
| | [[Detect Poison]] | 0 | divination | Detects poison in one creature or small object. | | |
| | [[Guidance]] | 0 | divination | Grants +1 on one attack roll, saving throw, or skill check. | | |
| | [[Read Magic]] | 0 | divination | Read scrolls and spellbooks. | | |
| | [[Daze]] | 0 | enchantment | A single humanoid creature with 4 HD or less loses its next action. | | |
| | [[Lullaby]] | 0 | enchantment | Makes subject drowsy (-5 on Perception checks, -2 on Will saves against sleep.) | | |
| | [[Dancing Lights]] | 0 | evocation | Creates torches or other lights. | | |
| | [[Flare]] | 0 | evocation | Dazzles one creature (-1 on attack rolls). | | |
| | [[Light]] | 0 | evocation | Object shines like a torch. | | |
| | [[Ray of Frost]] | 0 | evocation | Ray deals 1d4 cold damage. | | |
| | [[Ghost Sound]] | 0 | illusion | Figment sounds. | | |
| | [[Bleed]] | 0 | necromancy | Cause a stabilized creature to resume dying. | | |
| | [[Disrupt Undead]] | 0 | necromancy | Deals 1d6 damage to one undead. | | |
| | [[Touch of Fatigue]] | 0 | necromancy | Touch attack fatigues target. | | |
| | [[Mage Hand]] | 0 | transmutation | 5-pound telekinesis. | | |
| | [[Mending]] | 0 | transmutation | Makes minor repairs on an object. | | |
| | [[Message]] | 0 | transmutation | Whisper conversation at distance. | | |
| | [[Open/Close]] | 0 | transmutation | Opens or closes small or light things. | | |
| | [[Purify Food and Drink]] | 0 | transmutation | Purifies 1 cu. ft./level of food or water. | | |
| | [[Virtue]] | 0 | transmutation | Subject gains 1 Barrier. | | |
| | [[Arcane Mark]] | 0 | universal | Inscribes a personal rune on an object or creature (visible or invisible). | | |
| | [[Prestidigitation]] | 0 | universal | Performs minor tricks. | | |
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| ===== Tier 1 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Alarm]] | 1 | abjuration | Wards an area for 2 hours/level. | | |
| | [[Endure Elements]] | 1 | abjuration | Exist comfortably in hot or cold regions. | | |
| | [[Entropic Shield]] | 1 | abjuration | Ranged attacks against you have 20% miss chance. | | |
| | [[Hide from Animals]] | 1 | abjuration | Animals can't perceive one subject/level. | | |
| | [[Hide from Undead]] | 1 | abjuration | Undead can't perceive one subject/level. | | |
| | [[Hold Portal]] | 1 | abjuration | Holds door shut. | | |
| | [[Protection from Chaos/Evil/Good/Law]] | 1 | abjuration | Grants +2 to AC and saves, plus additional protection against selected alignment. | | |
| | [[Remove Fear]] | 1 | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | | |
| | [[Sanctuary]] | 1 | abjuration | Opponents can't attack you, and you can't attack. | | |
| | [[Shield]] | 1 | abjuration | Invisible disc gives +4 to AC, blocks magic missiles. | | |
| | [[Shield of Faith]] | 1 | abjuration | Aura grants +2 or higher deflection bonus. | | |
| | [[Cure Light Wounds]] | 1 | conjuration | Cures 1d8 damage + 1/level (max +5). | | |
| | [[Grease]] | 1 | conjuration | Makes 10-ft. square or one object slippery. | | |
| | [[Mage Armor]] | 1 | conjuration | Gives subject +4 armor bonus. | | |
| | [[Mount]] | 1 | conjuration | Summons riding horse for 2 hours/level. | | |
| | [[Obscuring Mist]] | 1 | conjuration | Fog surrounds you. | | |
| | [[Summon Monster I]] | 1 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally I]] | 1 | conjuration | Summons a natural creature to fight. | | |
| | [[Unseen Servant]] | 1 | conjuration | Invisible force obeys your commands. | | |
| | [[Comprehend Languages]] | 1 | divination | You understand all spoken and written languages. | | |
| | [[Detect Animals or Plants]] | 1 | divination | Detects kinds of animals or plants. | | |
| | [[Detect Chaos/Evil/Good/Law]] | 1 | divination | Reveals creatures, spells, or objects of selected alignment. | | |
| | [[Detect Secret Doors]] | 1 | divination | Reveals hidden doors within 60 ft. | | |
| | [[Detect Undead]] | 1 | divination | Reveals undead within 60 ft. | | |
| | [[Identify]] | 1 | divination | Gives +10 bonus to identify magic items. | | |
| | [[Speak with Animals]] | 1 | divination | You can communicate with animals. | | |
| | [[True Strike]] | 1 | divination | Grants +20 on your next attack roll. | | |
| | [[Bane]] | 1 | enchantment | Enemies take -1 on attack rolls and saves against fear. | | |
| | [[Bless]] | 1 | enchantment | Allies gain +1 on attack rolls and saves against fear. | | |
| | [[Calm Animals]] | 1 | enchantment | Calms 2d4 + level HD of animals. | | |
| | [[Charm Animal]] | 1 | enchantment | Makes one animal your friend. | | |
| | [[Charm Person]] | 1 | enchantment | Makes one person your friend. | | |
| | [[Command]] | 1 | enchantment | One subject obeys selected command for 1 round. | | |
| | [[Hypnotism]] | 1 | enchantment | Fascinates 2d4 HD of creatures. | | |
| | [[Sleep]] | 1 | enchantment | Puts 4 HD of creatures into magical slumber. | | |
| | [[Burning Hands]] | 1 | evocation | 1d4/level fire damage (max 5d4). | | |
| | [[Divine Favor]] | 1 | evocation | You gain +1 per three levels on attack and damage rolls. | | |
| | [[Faerie Fire]] | 1 | evocation | Outlines subjects with light, canceling blur, concealment, and the like. | | |
| | [[Floating Disk]] | 1 | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | | |
| | [[Magic Missile]] | 1 | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | | |
| | [[Produce Flame]] | 1 | evocation | 1d6 damage + 1/level, touch or thrown. | | |
| | [[Shocking Grasp]] | 1 | evocation | Touch delivers 1d6/level electricity damage (max 5d6). | | |
| | [[Color Spray]] | 1 | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. | | |
| | [[Disguise Self]] | 1 | illusion | Changes your appearance. | | |
| | [[Magic Aura]] | 1 | illusion | Alters object's magic aura. | | |
| | [[Silent Image]] | 1 | illusion | Creates minor illusion of your design. | | |
| | [[Ventriloquism]] | 1 | illusion | Throws voice for 1 min./level. | | |
| | [[Cause Fear]] | 1 | necromancy | One creature of 5 HD or less flees for 1d4 rounds. | | |
| | [[Chill Touch]] | 1 | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. | | |
| | [[Curse Water]] | 1 | necromancy | Makes unholy water. | | |
| | [[Deathwatch]] | 1 | necromancy | Reveals how near death subjects within 30 ft. are. | | |
| | [[Doom]] | 1 | necromancy | One subject takes -2 on attack rolls, damage rolls, saves, and checks. | | |
| | [[Inflict Light Wounds]] | 1 | necromancy | Touch deals 1d8 damage +1/level (max +5). | | |
| | [[Ray of Enfeeblement]] | 1 | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. | | |
| | [[Animate Rope]] | 1 | transmutation | Makes a rope move at your command. | | |
| | [[Bless Water]] | 1 | transmutation | Makes holy water. | | |
| | [[Enlarge Person]] | 1 | transmutation | Humanoid creature doubles in size. | | |
| | [[Entangle]] | 1 | transmutation | Plants entangle everyone in 40-ft. radius. | | |
| | [[Erase]] | 1 | transmutation | Mundane or magical writing vanishes. | | |
| | [[Expeditious Retreat]] | 1 | transmutation | Your base speed increases by 30 ft. | | |
| | [[Feather Fall]] | 1 | transmutation | Objects or creatures fall slowly. | | |
| | [[Goodberry]] | 1 | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | | |
| | [[Keen Senses]] | 1 | transmutation | Gain +2 Perception and low-light vision. | | |
| | [[Jump]] | 1 | transmutation | Subject gets bonus on Acrobatics checks. | | |
| | [[Longstrider]] | 1 | transmutation | Your speed increases by 10 ft. | | |
| | [[Magic Fang]] | 1 | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. | | |
| | [[Magic Weapon]] | 1 | transmutation | Weapon gains +1 bonus. | | |
| | [[Pass Without Trace]] | 1 | transmutation | One subject/level leaves no tracks. | | |
| | [[Reduce Person]] | 1 | transmutation | Humanoid creature halves in size. | | |
| | [[Shillelagh]] | 1 | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. | | |
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| ===== Tier 2 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Arcane Lock]] | 2 | abjuration | Magically locks a portal or chest. | | |
| | [[Bullet Shield]] | 2 | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. | | |
| | [[Obscure Object]] | 2 | abjuration | Masks object against scrying. | | |
| | [[Protection from Arrows]] | 2 | abjuration | Subject gains DR 10/magic against ranged attacks. | | |
| | [[Resist Energy]] | 2 | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. | | |
| | [[Shield Other]] | 2 | abjuration | You take half of subject's damage. | | |
| | [[Undetectable Alignment]] | 2 | abjuration | Conceals alignment for 24 hours. | | |
| | [[Acid Arrow]] | 2 | conjuration | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. | | |
| | [[Cure Moderate Wounds]] | 2 | conjuration | Cures 2d8 damage + 1/level (max +10) | | |
| | [[Delay Poison]] | 2 | conjuration | Stops poison from harming target for 1 hour/level. | | |
| | [[Fog Cloud]] | 2 | conjuration | Fog obscures vision. | | |
| | [[Glitterdust]] | 2 | conjuration | Blinds creatures, outlines invisible creatures. | | |
| | [[Remove Paralysis]] | 2 | conjuration | Frees creatures from paralysis or slow effect. | | |
| | [[Restoration, Lesser]] | 2 | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. | | |
| | [[Stone Call]] | 2 | conjuration | 2d6 damage to all creatures in area. | | |
| | [[Summon Monster II]] | 2 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally II]] | 2 | conjuration | Summons a natural creature to fight. | | |
| | [[Summon Swarm]] | 2 | conjuration | Summons swarm of bats, rats, or spiders. | | |
| | [[Web]] | 2 | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | | |
| | [[Vomit Swarm]] | 2 | conjuration | Produces a spider swarm that fights for you. | | |
| | [[Augury]] | 2 | divination | Learns whether an action will be good or bad. | | |
| | [[Commune with Birds]] | 2 | divination | You can ask birds a question. | | |
| | [[Detect Thoughts]] | 2 | divination | Allows listening to surface thoughts. | | |
| | [[Locate Object]] | 2 | divination | Senses direction toward object (specific or type). | | |
| | [[See Invisibility]] | 2 | divination | Reveals invisible creatures or objects. | | |
| | [[Status]] | 2 | divination | Monitors condition, position of allies. | | |
| | [[Aid]] | 2 | enchantment | Grants +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | | |
| | [[Animal Messenger]] | 2 | enchantment | Sends a Tiny animal to a specific place. | | |
| | [[Animal Trance]] | 2 | enchantment | Fascinates 2d6 HD of animals. | | |
| | [[Daze Monster]] | 2 | enchantment | Living creature of 6 HD or less loses its next action. | | |
| | [[Enthrall]] | 2 | enchantment | Captivates all within 100 ft. + 10 ft./level. | | |
| | [[Heroism]] | 2 | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. | | |
| | [[Hold Animal]] | 2 | enchantment | Paralyzes one animal for 1 round/level. | | |
| | [[Rage]] | 2 | enchantment | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. | | |
| | [[Touch of Idiocy]] | 2 | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. | | |
| | [[Zone of Truth]] | 2 | enchantment | Subjects within range cannot lie. | | |
| | [[Continual Flame]] | 2 | evocation | Makes a permanent, heatless light. | | |
| | [[Darkness]] | 2 | evocation | 20-ft. radius of supernatural shadow. | | |
| | [[Desecrate]] | 2 | evocation | Fills area with negative energy, making undead stronger. | | |
| | [[Flaming Sphere]] | 2 | evocation | Rolling ball of fire deals 3d6 fire damage. | | |
| | [[Gust of Wind]] | 2 | evocation | Blows away or knocks down smaller creatures. | | |
| | [[Scorching Ray]] | 2 | evocation | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | | |
| | [[Shatter]] | 2 | evocation | Sonic energy damages objects or crystalline creatures. | | |
| | [[Sound Burst]] | 2 | evocation | Deals 1d8 sonic damage to subjects; may stun them. | | |
| | [[Spiritual Weapon]] | 2 | evocation | Magic weapon attacks on its own. | | |
| | [[Blur]] | 2 | illusion | Attacks miss subject 20% of the time. | | |
| | [[Hypnotic Pattern]] | 2 | illusion | Fascinates 2d4 + level HD of creatures. | | |
| | [[Invisibility]] | 2 | illusion | Subject is invisible for 1 min./level or until it attacks. | | |
| | [[Magic Mouth]] | 2 | illusion | Object speaks once when triggered. | | |
| | [[Minor Image]] | 2 | illusion | As silent image, plus some sound. | | |
| | [[Mirror Image]] | 2 | illusion | Creates decoy duplicates of you. | | |
| | [[Misdirection]] | 2 | illusion | Misleads divinations for 1 creature or object. | | |
| | [[Phantom Trap]] | 2 | illusion | Makes item seem trapped. | | |
| | [[Silence]] | 2 | illusion | Negates sound in 20-ft. radius. | | |
| | [[Blindness/Deafness]] | 2 | necromancy | Makes subject blinded or deafened. | | |
| | [[Command Undead]] | 2 | necromancy | Undead creature obeys your commands. | | |
| | [[Death Knell]] | 2 | necromancy | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. | | |
| | [[False Life]] | 2 | necromancy | Gain 1d10 temporary hp + 1/level (max +10). | | |
| | [[Gentle Repose]] | 2 | necromancy | Preserves one corpse. | | |
| | [[Ghoul Touch]] | 2 | necromancy | Paralyzes one subject, which exudes stench that makes those nearby sickened. | | |
| | [[Inflict Moderate Wounds]] | 2 | necromancy | Touch attack, 2d8 damage + 1/level (max +10). | | |
| | [[Scare]] | 2 | necromancy | Frightens creatures of less than 6 HD. | | |
| | [[Spectral Hand]] | 2 | necromancy | Creates disembodied glowing hand to deliver touch attacks. | | |
| | [[Align Weapon]] | 2 | transmutation | Weapon becomes good, evil, lawful, or chaotic. | | |
| | [[Allegro]] | 2 | transmutation | Gain haste while maintaining a Minstrel Song. | | |
| | [[Alter Self]] | 2 | transmutation | Assume form of a Small or Medium humanoid. | | |
| | [[Aspect of the Bear]] | 2 | transmutation | Grants +2 AC and combat maneuver rolls. | | |
| | [[Badger’s Ferocity]] | 2 | transmutation | Weapons are keen while you concentrate. | | |
| | [[Barkskin]] | 2 | transmutation | Grants +2 (or higher) enhancement to natural armor. | | |
| | [[Bear's Endurance]] | 2 | transmutation | Subject gains +4 to Con for 1 min./level. | | |
| | [[Bladed Dash]] | 2 | transmutation | Move up to 30 feet in a straight line, attacking once at any time during the movement. | | |
| | [[Bull's Strength]] | 2 | transmutation | Subject gains +4 to Str for 1 min./level. | | |
| | [[Cat's Grace]] | 2 | transmutation | Subject gains +4 to Dex for 1 min./level. | | |
| | [[Chill Metal]] | 2 | transmutation | Cold metal damages those who touch it. | | |
| | [[Darkvision]] | 2 | transmutation | See 60 ft. in total darkness. | | |
| | [[Eagle's Splendor]] | 2 | transmutation | Subject gains +4 to Cha for 1 min./level. | | |
| | [[Fox's Cunning]] | 2 | transmutation | Subject gains +4 to Int for 1 min./level. | | |
| | [[Heat Metal]] | 2 | transmutation | Makes metal so hot it damages those who touch it. | | |
| | [[Ironskin]] | 2 | transmutation | Your skin hardens and takes on the color and texture of rough iron. | | |
| | [[Knock]] | 2 | transmutation | Opens locked or magically sealed door. | | |
| | [[Levitate]] | 2 | transmutation | Subject moves up and down at your direction. | | |
| | [[Make Whole]] | 2 | transmutation | Repairs an object. | | |
| | [[Owl's Wisdom]] | 2 | transmutation | Subject gains +4 to Wis for 1 min./level. | | |
| | [[Pyrotechnics]] | 2 | transmutation | Turns fire into blinding light or thick smoke. | | |
| | [[Reduce Animal]] | 2 | transmutation | Shrinks one willing animal. | | |
| | [[Rope Trick]] | 2 | transmutation | As many as eight creatures hide in extradimensional space. | | |
| | [[Snare]] | 2 | transmutation | Creates a magic booby trap. | | |
| | [[Soften Earth and Stone]] | 2 | transmutation | Turns stone to clay, or dirt to sand or mud. | | |
| | [[Spider Climb]] | 2 | transmutation | Grants ability to walk on walls and ceilings. | | |
| | [[Spike Growth]] | 2 | transmutation | Creatures in area take 1d4 damage, may be slowed. | | |
| | [[Tree Shape]] | 2 | transmutation | You look exactly like a tree for 1 hour/level. | | |
| | [[Whispering Wind]] | 2 | transmutation | Sends a short message 1 mile/level. | | |
| | [[Wood Shape]] | 2 | transmutation | Reshapes wooden objects to suit you. | | |
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| ===== Tier 3 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Dispel Magic]] | 3 | abjuration | Cancels one magical spell or effect. | | |
| | [[Explosive Runes]] | 3 | abjuration | Deals 6d6 damage when read. | | |
| | [[Glyph of Warding]] | 3 | abjuration | Inscription harms those who pass it. | | |
| | [[Magic Circle against Chaos/Evil/Good/Law]] | 3 | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | | |
| | [[Nondetection]] | 3 | abjuration | Hides subject from divination, scrying. | | |
| | [[Protection from Energy]] | 3 | abjuration | Absorbs 12 points/level of damage from one kind of energy. | | |
| | [[Remove Curse]] | 3 | abjuration | Frees object or person from curse. | | |
| | [[Create Food and Water]] | 3 | conjuration | Feeds three humans (or one horse)/level. | | |
| | [[Cure Serious Wounds]] | 3 | conjuration | Cures 3d8 damage + 1/level (max +15). | | |
| | [[Phantom Steed]] | 3 | conjuration | Magic horse appears for 1 hour/level. | | |
| | [[Remove Blindness/Deafness]] | 3 | conjuration | Cures normal or magical blindness or deafness. | | |
| | [[Remove Disease]] | 3 | conjuration | Cures all diseases affecting subject. | | |
| | [[Sepia Snake Sigil]] | 3 | conjuration | Creates text symbol that immobilizes reader. | | |
| | [[Sleet Storm]] | 3 | conjuration | Hampers vision and movement. | | |
| | [[Stinking Cloud]] | 3 | conjuration | Nauseating vapors, 1 round/level. | | |
| | [[Summon Monster III]] | 3 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally III]] | 3 | conjuration | Summons a natural creature to fight. | | |
| | [[Arcane Sight]] | 3 | divination | Magical auras become visible to you. | | |
| | [[Clairaudience/Clairvoyance]] | 3 | divination | Hear or see at a distance for 1 min./level. | | |
| | [[Speak with Plants]] | 3 | divination | You can talk to plants and plant creatures. | | |
| | [[Tongues]] | 3 | divination | Speak and understand any language. | | |
| | [[Deep Slumber]] | 3 | enchantment | Puts 10 HD of creatures to sleep. | | |
| | [[Dominate Animal]] | 3 | enchantment | One animal obeys your silent mental commands and orders. | | |
| | [[Good Hope]] | 3 | enchantment | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | | |
| | [[Hold Person]] | 3 | enchantment | Paralyzes one humanoid for 1 round/level. | | |
| | [[Prayer]] | 3 | enchantment | Allies get +1 bonus on most rolls, enemies -1 penalty. | | |
| | [[Suggestion]] | 3 | enchantment | Compels a subject to follow stated course of action. | | |
| | [[Call Lightning]] | 3 | evocation | Calls down lightning bolts (3d6 per bolt) from sky. | | |
| | [[Daylight]] | 3 | evocation | 60-ft. radius of bright light. | | |
| | [[Deeper Darkness]] | 3 | evocation | Object sheds supernatural shadow in 60-ft. radius. | | |
| | [[Fireball]] | 3 | evocation | 1d6 damage per level, 20-ft. radius. | | |
| | [[Helping Hand]] | 3 | evocation | Ghostly hand leads subject to you. | | |
| | [[Invisibility Purge]] | 3 | evocation | Dispels invisibility within 5 ft./level. | | |
| | [[Lightning Bolt]] | 3 | evocation | Electricity deals 1d6/level damage. | | |
| | [[Searing Light]] | 3 | evocation | Ray deals 1d8/two levels damage (more against undead). | | |
| | [[Tiny Hut]] | 3 | evocation | Creates shelter for 10 creatures. | | |
| | [[Wind Wall]] | 3 | evocation | Deflects arrows, smaller creatures, and gases. | | |
| | [[Displacement]] | 3 | illusion | Attacks miss subject 50% of the time. | | |
| | [[Illusory Script]] | 3 | illusion | Only select creatures can read text. | | |
| | [[Invisibility Sphere]] | 3 | illusion | Makes everyone within 10 ft. invisible. | | |
| | [[Major Image]] | 3 | illusion | As silent image, plus sound, smell and thermal effects. | | |
| | [[Animate Dead]] | 3 | necromancy | Creates undead skeletons and zombies. | | |
| | [[Bestow Curse]] | 3 | necromancy | Inflicts -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | | |
| | [[Contagion]] | 3 | necromancy | Infects subject with chosen disease. | | |
| | [[Halt Undead]] | 3 | necromancy | Immobilizes undead for 1 round/level. | | |
| | [[Inflict Serious Wounds]] | 3 | necromancy | Touch attack, 3d8 damage + 1/level (max +15). | | |
| | [[Ray of Exhaustion]] | 3 | necromancy | Ray makes subject exhausted. | | |
| | [[Speak with Dead]] | 3 | necromancy | Corpse answers one question/two levels. | | |
| | [[Vampiric Touch]] | 3 | necromancy | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | | |
| | [[Beast Shape I]] | 3 | transmutation | You take the form and some of the powers of a Small or Medium animal. | | |
| | [[Blink]] | 3 | transmutation | You randomly vanish and reappear for 1 round per level. | | |
| | [[Flame Arrow]] | 3 | transmutation | Arrows deal +1d6 fire damage. | | |
| | [[Fly]] | 3 | transmutation | Subject flies at speed of 60 ft. | | |
| | [[Gaseous Form]] | 3 | transmutation | Subject becomes insubstantial and can fly slowly. | | |
| | [[Glibness]] | 3 | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. | | |
| | [[Haste]] | 3 | transmutation | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | | |
| | [[Keen Edge]] | 3 | transmutation | Doubles normal weapon's threat range. | | |
| | [[Magic Fang, Greater]] | 3 | transmutation | One natural weapon gets + 1/four levels (max +5). | | |
| | [[Magic Weapon, Greater]] | 3 | transmutation | Weapon gains +1 bonus/four levels (max +5). | | |
| | [[Magic Vestment]] | 3 | transmutation | Armor or shield gains +1 enhancement bonus per four levels. | | |
| | [[Meld into Stone]] | 3 | transmutation | You and your gear merge with stone. | | |
| | [[Plant Growth]] | 3 | transmutation | Grows vegetation, improves crops. | | |
| | [[Quench]] | 3 | transmutation | Extinguishes fires. | | |
| | [[Sculpt Sound]] | 3 | transmutation | Creates new sounds or changes existing ones into new sounds. | | |
| | [[Secret Page]] | 3 | transmutation | Changes one page to hide its real content. | | |
| | [[Shrink Item]] | 3 | transmutation | Object shrinks to one-sixteenth size. | | |
| | [[Slow]] | 3 | transmutation | One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls. | | |
| | [[Spike Stones]] | 3 | transmutation | Creatures in area take 1d8 damage, may also be slowed. | | |
| | [[Stone Shape]] | 3 | transmutation | Sculpts stone into any shape. | | |
| | [[Water Breathing]] | 3 | transmutation | Subjects can breathe underwater. | | |
| | [[Water Walk]] | 3 | transmutation | Subject treads on water as if solid. | | |
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| ===== Tier 4 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Antiplant Shell]] | 4 | abjuration | Keeps animated plants at bay. | | |
| | [[Dimensional Anchor]] | 4 | abjuration | Bars extradimensional movement. | | |
| | [[Dismissal]] | 4 | abjuration | Forces a creature to return to native plane. | | |
| | [[Fire Trap]] | 4 | abjuration | Opened object deals 1d4 damage + 1/level. | | |
| | [[Freedom of Movement]] | 4 | abjuration | Subject moves normally despite impediments to movement. | | |
| | [[Globe of Invulnerability, Lesser]] | 4 | abjuration | Stops 1st- through 3rd-level spell effects. | | |
| | [[Repel Vermin]] | 4 | abjuration | Insects, spiders, and other vermin stay 10 ft. away. | | |
| | [[Spell Immunity]] | 4 | abjuration | Subject is immune to one spell per 4 levels. | | |
| | [[Stoneskin]] | 4 | abjuration | Grants DR 10/adamantine. | | |
| | [[Black Tentacles]] | 4 | conjuration | Tentacles grapple all creatures within a 20-ft. spread. | | |
| | [[Cure Critical Wounds]] | 4 | conjuration | Cures 4d8 damage + 1/level (max +20). | | |
| | [[Dimension Door]] | 4 | conjuration | Teleports you a short distance. | | |
| | [[Grove of Respite]] | 4 | conjuration | Creates trees and a small spring. | | |
| | [[Minor Creation]] | 4 | conjuration | Creates one cloth or wood object. | | |
| | [[Neutralize Poison]] | 4 | conjuration | Immunizes subject against poison, detoxifies venom in or on subject. | | |
| | [[Planar Ally, Lesser]] | 4 | conjuration | Exchange services with a 6 HD extraplanar creature. | | |
| | [[Restoration]] | 4 | conjuration | Restores level and ability score drains. | | |
| | [[Secure Shelter]] | 4 | conjuration | Creates sturdy cottage. | | |
| | [[Solid Fog]] | 4 | conjuration | Blocks vision and slows movement. | | |
| | [[Summon Monster IV]] | 4 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally IV]] | 4 | conjuration | Summons a natural creature to fight. | | |
| | [[Arcane Eye]] | 4 | divination | Invisible floating eye moves 30 ft./round. | | |
| | [[Detect Scrying]] | 4 | divination | Alerts you to magical eavesdropping. | | |
| | [[Discern Lies]] | 4 | divination | Reveals deliberate falsehoods. | | |
| | [[Divination]] | 4 | divination | Provides useful advice for specific proposed actions. | | |
| | [[Locate Creature]] | 4 | divination | Indicates direction to familiar creature. | | |
| | [[Named Bullet]] | 4 | divination | Imbues ammunition with accuracy against a specific creature type. | | |
| | [[Scrying]] | 4 | divination | Spies on subject from a distance. | | |
| | [[Charm Monster]] | 4 | enchantment | Makes monster believe it is your ally. | | |
| | [[Confusion]] | 4 | enchantment | Subjects behave oddly for 1 round/level. | | |
| | [[Crushing Despair]] | 4 | enchantment | Subjects take -2 on attack rolls, damage rolls, saves, and checks. | | |
| | [[Geas, Lesser]] | 4 | enchantment | Commands subject of 7 HD or less. | | |
| | [[Chaos Hammer]] | 4 | evocation | Harms and slows lawful creatures (1d8 damage/2 levels). | | |
| | [[Divine Power]] | 4 | evocation | You gain attack bonuses and 1 hp/level. | | |
| | [[Fire Shield]] | 4 | evocation | Creatures attacking you take fire damage; you're protected from heat or cold. | | |
| | [[Holy Smite]] | 4 | evocation | Harms and possibly blinds evil creatures (1d8 damage/2 levels). | | |
| | [[Ice Storm]] | 4 | evocation | Hail deals 5d6 damage in cylinder 40 ft. across. | | |
| | [[Imbue with Spell Ability]] | 4 | evocation | Transfer spells to subject. | | |
| | [[Order's Wrath]] | 4 | evocation | Harms and dazes chaotic creatures (1d8 damage/2 levels). | | |
| | [[Resilient Sphere]] | 4 | evocation | Force globe protects but traps one subject. | | |
| | [[Shout]] | 4 | evocation | Deafens all within cone and deals 5d6 sonic damage. | | |
| | [[Unholy Blight]] | 4 | evocation | Harms and sickens good creatures (1d8 damage/2 levels). | | |
| | [[Wall of Fire]] | 4 | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | | |
| | [[Wall of Ice]] | 4 | evocation | Ice plane creates wall or hemisphere creates dome. | | |
| | [[Hallucinatory Terrain]] | 4 | illusion | Makes one type of terrain appear like another (field as forest, or the like). | | |
| | [[Illusory Wall]] | 4 | illusion | Wall, floor, or ceiling looks real, but anything can pass through. | | |
| | [[Invisibility, Greater]] | 4 | illusion | As invisibility, but subject can attack and stay invisible. | | |
| | [[Phantasmal Killer]] | 4 | illusion | Fearsome illusion kills subject or deals 3d6 damage. | | |
| | [[Rainbow Pattern]] | 4 | illusion | Lights fascinate 24 HD of creatures. | | |
| | [[Shadow Conjuration]] | 4 | illusion | Mimics conjuration spell below 4th level, but only 20% real. | | |
| | [[Zone of Silence]] | 4 | illusion | Keeps eavesdroppers from overhearing you. | | |
| | [[Blight]] | 4 | necromancy | Withers one plant or deals 1d6/level damage to plant creature. | | |
| | [[Death Ward]] | 4 | necromancy | Grants bonuses against death spells and negative energy. | | |
| | [[Enervation]] | 4 | necromancy | Subject gains 1d4 negative levels. | | |
| | [[Fear]] | 4 | necromancy | Subjects within cone flee for 1 round/level. | | |
| | [[Inflict Critical Wounds]] | 4 | necromancy | Touch attack, 4d8 damage + 1/level (max +20). | | |
| | [[Poison]] | 4 | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. | | |
| | [[Air Walk]] | 4 | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). | | |
| | [[Beast Shape II]] | 4 | transmutation | You take the form and some of the powers of a Tiny or Large animal. | | |
| | [[Elemental Body I]] | 4 | transmutation | Turns you into a Small elemental. | | |
| | [[Enlarge Person, Mass]] | 4 | transmutation | 1 humanoid creature/level doubles in size. | | |
| | [[Giant Vermin]] | 4 | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. | | |
| | [[Magic Weapon, Greater]] | 4 | transmutation | Weapon gains +1 bonus/four levels (max +5). | | |
| | [[Mnemonic Enhancer]] | 4 | transmutation | Prepare extra spells or retain one just cast. | | |
| | [[Reduce Person, Mass]] | 4 | transmutation | As reduce person, but affects 1 humanoid creature/level. | | |
| | [[Reincarnate]] | 4 | transmutation | Brings dead subject back in a random body. | | |
| | [[Rusting Grasp]] | 4 | transmutation | Your touch corrodes iron and alloys. | | |
| | [[Stone Shape]] | 4 | transmutation | Sculpts stone into any shape. | | |
| | [[Virtuoso Performance]] | 4 | transmutation | Start a second bardic performance while maintaining the first. | | |
| |
| ===== Tier 5 Spells ===== | |
| |
| |
| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Atonement]] | 5 | abjuration | Removes burden of misdeeds from subject and reverses magical alignment change. | | |
| | [[Break Enchantment]] | 5 | abjuration | Frees subjects from enchantments, transmutations, and curses. | | |
| | [[Dispel Chaos/Evil/Good/Law]] | 5 | abjuration | Grants +4 bonus against attacks. | | |
| | [[Mage's Private Sanctum]] | 5 | abjuration | Prevents anyone from viewing or scrying an area for 24 hours. | | |
| | [[Spell Resistance]] | 5 | abjuration | Subject gains SR 12 + level. | | |
| | [[Breath of Life]] | 5 | conjuration | Cures 5d8 damage + 1/level and restores life to recently slain creatures. | | |
| | [[Cloudkill]] | 5 | conjuration | Kills 3 HD or less; 4�6 HD save or die, 6+ HD take Con damage. | | |
| | [[Cure Light Wounds, Mass]] | 5 | conjuration | Cures 1d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Insect Plague]] | 5 | conjuration | Wasp swarms attack creatures. | | |
| | [[Mage's Faithful Hound]] | 5 | conjuration | Phantom dog can guard a location and attack intruders. | | |
| | [[Major Creation]] | 5 | conjuration | As minor creation, plus stone and metal. | | |
| | [[Planar Binding, Lesser]] | 5 | conjuration | Traps extraplanar creature of 6 HD or less until it performs a task. | | |
| | [[Secret Chest]] | 5 | conjuration | Hides expensive chest on Ethereal Plane; you retrieve it at will. | | |
| | [[Summon Monster V]] | 5 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally V]] | 5 | conjuration | Summons a natural creature to fight. | | |
| | [[Teleport]] | 5 | conjuration | Instantly transports you as far as 100 miles per level. | | |
| | [[Tree Stride]] | 5 | conjuration | Step from one tree to another far away. | | |
| | [[Wall of Stone]] | 5 | conjuration | Creates a stone wall that can be shaped. | | |
| | [[Wall of Thorns]] | 5 | conjuration | Thorns damage anyone who tries to pass. | | |
| | [[Commune]] | 5 | divination | Deity answers one yes-or-no question/level. | | |
| | [[Commune with Nature]] | 5 | divination | Learn about terrain for 1 mile/level. | | |
| | [[Contact Other Plane]] | 5 | divination | Lets you ask question of extraplanar entity. | | |
| | [[Prying Eyes]] | 5 | divination | 1d4 + 1/level floating eyes scout for you. | | |
| | [[Stone Tell]] | 5 | divination | Talk to natural or worked stone. | | |
| | [[Telepathic Bond]] | 5 | divination | Link lets allies communicate. | | |
| | [[Command, Greater]] | 5 | enchantment | As command, but affects one subject/level. | | |
| | [[Dominate Person]] | 5 | enchantment | Controls humanoid telepathically. | | |
| | [[Feeblemind]] | 5 | enchantment | Subject's Int and Cha drop to 1. | | |
| | [[Hold Monster]] | 5 | enchantment | As hold person, but any creature. | | |
| | [[Mind Fog]] | 5 | enchantment | Subjects in fog get -10 to Wis and Will checks. | | |
| | [[Symbol of Sleep]] | 5 | enchantment | Triggered rune puts nearby creatures into catatonic slumber. | | |
| | [[Song of Discord]] | 5 | enchantment | Forces targets to attack each other. | | |
| | [[Call Lightning Storm]] | 5 | evocation | As call lightning, but 5d6 damage per bolt. | | |
| | [[Cone of Cold]] | 5 | evocation | 1d6/level cold damage. | | |
| | [[Flame Strike]] | 5 | evocation | Smites foes with divine fire (1d6/level damage). | | |
| | [[Hallow]] | 5 | evocation | Designates location as holy. | | |
| | [[Ice Blitz]] | 5 | evocation | Thick ice holds and damages the target. | | |
| | [[Interposing Hand]] | 5 | evocation | Hand provides cover against 1 opponent. | | |
| | [[Sending]] | 5 | evocation | Delivers short message anywhere, instantly. | | |
| | [[Sirocco]] | 5 | evocation | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | | |
| | [[Unhallow]] | 5 | evocation | Designates location as unholy. | | |
| | [[Wall of Force]] | 5 | evocation | Wall is immune to damage. | | |
| | [[Dream]] | 5 | illusion | Sends message to anyone sleeping. | | |
| | [[False Vision]] | 5 | illusion | Fools scrying with an illusion. | | |
| | [[Mirage Arcana]] | 5 | illusion | As hallucinatory terrain, plus structures. | | |
| | [[Nightmare]] | 5 | illusion | Sends vision dealing 1d10 damage, fatigue. | | |
| | [[Persistent Image]] | 5 | illusion | As major image, but with no concentration required. | | |
| | [[Seeming]] | 5 | illusion | Changes appearance of 1 person per 2 levels. | | |
| | [[Shadow Evocation]] | 5 | illusion | Mimics evocation spell below 5th level, but only 20% real. | | |
| | [[Shadowbard]] | 5 | illusion | Shadowy duplicate starts a bardic performance. | | |
| | [[Inflict Light Wounds, Mass]] | 5 | necromancy | Deals 1d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Magic Jar]] | 5 | necromancy | Enables possession of another creature. | | |
| | [[Mark of Justice]] | 5 | necromancy | Designates action that triggers curse on subject. | | |
| | [[Slay Living]] | 5 | necromancy | Touch attack deals 12d6 + 1 per level. | | |
| | [[Symbol of Pain]] | 5 | necromancy | Triggered rune wracks creatures with pain. | | |
| | [[Waves of Fatigue]] | 5 | necromancy | Several targets become fatigued. | | |
| | [[Animal Growth]] | 5 | transmutation | One animal doubles in size. | | |
| | [[Awaken]] | 5 | transmutation | Animal or tree gains human intellect. | | |
| | [[Baleful Polymorph]] | 5 | transmutation | Turns subject into harmless animal. | | |
| | [[Beast Shape III]] | 5 | transmutation | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | | |
| | [[Bladed Dash, Greater]] | 5 | transmutation | As bladed dash, except you may attack each enemy you pass during the dash. | | |
| | [[Control Water]] | 5 | transmutation | Raises or lowers bodies of water. | | |
| | [[Control Winds]] | 5 | transmutation | Changes wind direction and speed. | | |
| | [[Disrupting Weapon]] | 5 | transmutation | Melee weapon destroys undead. | | |
| | [[Elemental Body II]] | 5 | transmutation | Turns you into a Medium elemental. | | |
| | [[Elude Time]] | 5 | transmutation | Puts you in temporary suspended animation. | | |
| | [[Fabricate]] | 5 | transmutation | Transforms raw materials into finished items. | | |
| | [[Overland Flight]] | 5 | transmutation | You fly at a speed of 40 ft. and can hustle over long distances. | | |
| | [[Passwall]] | 5 | transmutation | Creates passage through wood or stone wall. | | |
| | [[Plant Shape I]] | 5 | transmutation | Turns you into a Small or Medium plant. | | |
| | [[Polymorph]] | 5 | transmutation | Gives one willing subject a new form. | | |
| | [[Righteous Might]] | 5 | transmutation | Your size increases, and you gain bonuses in combat. | | |
| | [[Telekinesis]] | 5 | transmutation | Moves object, attacks creature, or hurls object or creature. | | |
| | [[Transmute Mud to Rock]] | 5 | transmutation | Transforms two 10-ft. cubes per level. | | |
| | [[Transmute Rock to Mud]] | 5 | transmutation | Transforms two 10-ft. cubes per level. | | |
| | [[Permanency]] | 5 | universal | Makes certain spells permanent. | | |
| |
| ===== Tier 6 Spells ===== | |
| |
| |
| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Antilife Shell]] | 6 | abjuration | 10-ft.-radius field hedges out living creatures. | | |
| | [[Dispel Magic, Greater]] | 6 | abjuration | As dispel magic, but with multiple targets. | | |
| | [[Forbiddance]] | 6 | abjuration | Blocks planar travel, damages creatures of different alignment. | | |
| | [[Globe of Invulnerability]] | 6 | abjuration | As lesser globe of invulnerability, plus 4th-level spell effects. | | |
| | [[Glyph of Warding, Greater]] | 6 | abjuration | As glyph of warding, but up to 10d8 damage or 6th-level spell. | | |
| | [[Guards and Wards]] | 6 | abjuration | Array of magic effects protect area. | | |
| | [[Repulsion]] | 6 | abjuration | Creatures can't approach you. | | |
| | [[Acid Fog]] | 6 | conjuration | Fog deals acid damage. | | |
| | [[Creeping Doom]] | 6 | conjuration | Swarms of centipedes attack at your command. | | |
| | [[Cure Moderate Wounds, Mass]] | 6 | conjuration | Cures 2d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Fire Seeds]] | 6 | conjuration | Acorns and berries become grenades and bombs. | | |
| | [[Heal]] | 6 | conjuration | Cures 10 points/level damage, all diseases and mental conditions. | | |
| | [[Heroes' Feast]] | 6 | conjuration | Food for one creature/level cures and grants combat bonuses. | | |
| | [[Planar Binding]] | 6 | conjuration | As lesser planar binding, but up to 12 HD. | | |
| | [[Planar Ally]] | 6 | conjuration | As lesser planar ally, but up to 12 HD. | | |
| | [[Plane Shift]] | 6 | conjuration | As many as 8 subjects travel to another plane. | | |
| | [[Raise Dead]] | 6 | conjuration | Restores life to subject who died as long as one day/level ago. | | |
| | [[Summon Monster VI]] | 6 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally VI]] | 6 | conjuration | Summons a natural creature to fight. | | |
| | [[Transport via Plants]] | 6 | conjuration | Move instantly from one plant to another of the same kind. | | |
| | [[Wall of Iron]] | 6 | conjuration | 30 hp/four levels; can topple onto foes. | | |
| | [[Word of Recall]] | 6 | conjuration | Teleports you back to designated place. | | |
| | [[Analyze Dweomer]] | 6 | divination | Reveals magical aspects of subject. | | |
| | [[Find the Path]] | 6 | divination | Shows most direct way to a location. | | |
| | [[Legend Lore]] | 6 | divination | Lets you learn tales about a person, place, or thing. | | |
| | [[Named Bullet, Greater]] | 6 | divination | As named bullet, but deals 2 points of damage per caster level. | | |
| | [[True Seeing]] | 6 | divination | Lets you see all things as they really are. | | |
| | [[Geas/Quest]] | 6 | enchantment | As lesser geas, but affects any creature. | | |
| | [[Heroism, Greater]] | 6 | enchantment | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | | |
| | [[Irresistible Dance]] | 6 | enchantment | Forces subject to dance. | | |
| | [[Pied Piping]] | 6 | enchantment | Compel similar creatures to follow you. | | |
| | [[Suggestion, Mass]] | 6 | enchantment | As suggestion, affects 1 subject/level. | | |
| | [[Symbol of Persuasion]] | 6 | enchantment | Triggered rune charms creatures. | | |
| | [[Waves of Ecstasy]] | 6 | enchantment | Pleasure stuns and staggers creatures. | | |
| | [[Blade Barrier]] | 6 | evocation | Wall of blades deals 1d6/level damage. | | |
| | [[Chain Lightning]] | 6 | evocation | 1d6/level damage and 1 secondary bolt/level. | | |
| | [[Contingency]] | 6 | evocation | Sets trigger condition for another spell. | | |
| | [[Forceful Hand]] | 6 | evocation | Hand pushes creatures away. | | |
| | [[Freezing Sphere]] | 6 | evocation | Freezes water or deals cold damage. | | |
| | [[Sympathetic Vibration]] | 6 | evocation | Deals 2d10 damage/round to freestanding structure. | | |
| | [[Mislead]] | 6 | illusion | Turns you invisible and creates illusory double. | | |
| | [[Permanent Image]] | 6 | illusion | Permanent illusion, includes sight, sound, smell, and thermal effects. | | |
| | [[Programmed Image]] | 6 | illusion | As major image, but triggered by event. | | |
| | [[Shadow Walk]] | 6 | illusion | Step into shadow to travel rapidly. | | |
| | [[Veil]] | 6 | illusion | Changes appearance of a group of creatures. | | |
| | [[Circle of Death]] | 6 | necromancy | Kills 1d4/level HD of creatures. | | |
| | [[Create Undead]] | 6 | necromancy | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. | | |
| | [[Eyebite]] | 6 | necromancy | Target becomes panicked, sickened, and comatose. | | |
| | [[Harm]] | 6 | necromancy | Deals 10 points/level damage to target. | | |
| | [[Inflict Moderate Wounds, Mass]] | 6 | necromancy | Deals 2d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Symbol of Fear]] | 6 | necromancy | Triggered rune panics nearby creatures. | | |
| | [[Undeath to Death]] | 6 | necromancy | Destroys 1d4/level HD of undead (max. 20d4). | | |
| | [[Animate Objects]] | 6 | transmutation | Objects attack your foes. | | |
| | [[Bear's Endurance, Mass]] | 6 | transmutation | As bear's endurance, affects one subject/level. | | |
| | [[Beast Shape IV]] | 6 | transmutation | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | | |
| | [[Bull's Strength, Mass]] | 6 | transmutation | As bull's strength, affects 1 subject per level. | | |
| | [[Cat's Grace, Mass]] | 6 | transmutation | As cat's grace, affects 1 subject/level. | | |
| | [[Control Water]] | 6 | transmutation | Raises or lowers bodies of water. | | |
| | [[Disintegrate]] | 6 | transmutation | Reduces one creature or object to dust. | | |
| | [[Eagle's Splendor, Mass]] | 6 | transmutation | As eagle's splendor, 1 subject/level. | | |
| | [[Elemental Body III]] | 6 | transmutation | Turns you into a Large elemental. | | |
| | [[Flesh to Stone]] | 6 | transmutation | Turns subject creature into statue. | | |
| | [[Form of the Dragon I]] | 6 | transmutation | Turns you into a Medium dragon. | | |
| | [[Fox's Cunning, Mass]] | 6 | transmutation | As fox's cunning, affects 1 subject/ level. | | |
| | [[Ironwood]] | 6 | transmutation | Magic wood is as strong as steel. | | |
| | [[Liveoak]] | 6 | transmutation | Oak becomes treant guardian. | | |
| | [[Mage's Lucubration]] | 6 | transmutation | Recalls spell of 5th level or lower. | | |
| | [[Move Earth]] | 6 | transmutation | Digs trenches and builds hills. | | |
| | [[Owl's Wisdom, Mass]] | 6 | transmutation | As owl's wisdom, affects 1 subject/level. | | |
| | [[Plant Shape II]] | 6 | transmutation | Turns you into a Large plant creature. | | |
| | [[Repel Wood]] | 6 | transmutation | Pushes away wooden objects. | | |
| | [[Stone to Flesh]] | 6 | transmutation | Restores petrified creature. | | |
| | [[Transformation]] | 6 | transmutation | You gain combat bonuses. | | |
| | [[Wind Walk]] | 6 | transmutation | You and your allies turn vaporous and travel fast. | | |
| |
| ===== Tier 7 Spells ===== | |
| |
| |
| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Banishment]] | 7 | abjuration | Banishes 2 HD/level of extraplanar creatures. | | |
| | [[Sequester]] | 7 | abjuration | Subject is invisible to sight and scrying; renders creature comatose. | | |
| | [[Spell Turning]] | 7 | abjuration | Reflect 1d4+6 spell levels back at caster. | | |
| | [[Cure Serious Wounds, Mass]] | 7 | conjuration | Cures 3d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Instant Summons]] | 7 | conjuration | Prepared object appears in your hand. | | |
| | [[Mage's Magnificent Mansion]] | 7 | conjuration | Door leads to extradimensional mansion. | | |
| | [[Phase Door]] | 7 | conjuration | Creates an invisible passage through a barrier. | | |
| | [[Restoration, Greater]] | 7 | conjuration | As restoration, plus restores all levels and ability scores. | | |
| | [[Resurrection]] | 7 | conjuration | Fully restore dead subject. | | |
| | [[Summon Monster VII]] | 7 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally VII]] | 7 | conjuration | Summons a natural creature to fight. | | |
| | [[Teleport, Greater]] | 7 | conjuration | As teleport, but no range limit and no off-target arrival. | | |
| | [[Teleport Object]] | 7 | conjuration | As teleport, but affects a touched object. | | |
| | [[Arcane Sight, Greater]] | 7 | divination | As arcane sight, but also reveals magic effects on creatures and objects. | | |
| | [[Scrying, Greater]] | 7 | divination | As scrying, but faster and longer. | | |
| | [[Vision]] | 7 | divination | As legend lore, but quicker. | | |
| | [[Hold Person, Mass]] | 7 | enchantment | As hold person, but all within 30 ft. | | |
| | [[Insanity]] | 7 | enchantment | Subject suffers continuous confusion. | | |
| | [[Power Word Blind]] | 7 | enchantment | Blinds creature with 200 hp or less. | | |
| | [[Symbol of Stunning]] | 7 | enchantment | Triggered rune stuns creatures. | | |
| | [[Blasphemy]] | 7 | evocation | Kills, paralyzes, weakens, or dazes nonevil subjects. | | |
| | [[Delayed Blast Fireball]] | 7 | evocation | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | | |
| | [[Dictum]] | 7 | evocation | Kills, paralyzes, staggers, or deafens nonlawful targets. | | |
| | [[Fire Storm]] | 7 | evocation | Deals 1d6/level fire damage. | | |
| | [[Forcecage]] | 7 | evocation | Cube or cage of force imprisons all inside. | | |
| | [[Grasping Hand]] | 7 | evocation | Hand provides cover, pushes, or grapples. | | |
| | [[Holy Word]] | 7 | evocation | Kills, paralyzes, blinds, or deafens nongood subjects. | | |
| | [[Mage's Sword]] | 7 | evocation | Floating magic blade strikes opponents. | | |
| | [[Prismatic Spray]] | 7 | evocation | Rays hit subjects with variety of effects. | | |
| | [[Sunbeam]] | 7 | evocation | Beam blinds and deals 4d6 damage. | | |
| | [[Word of Chaos]] | 7 | evocation | Kills, confuses, stuns, or deafens nonchaotic subjects. | | |
| | [[Invisibility, Mass]] | 7 | illusion | As invisibility, but affects all in range. | | |
| | [[Project Image]] | 7 | illusion | Illusory double can talk and cast spells. | | |
| | [[Shadow Conjuration, Greater]] | 7 | illusion | As shadow conjuration, but up to 6th level and 60% real. | | |
| | [[Control Undead]] | 7 | necromancy | Undead don't attack you while under your command. | | |
| | [[Destruction]] | 7 | necromancy | Kills subject and destroys remains. | | |
| | [[Finger of Death]] | 7 | necromancy | Deals 10 damage/level to one subject. | | |
| | [[Inflict Serious Wounds, Mass]] | 7 | necromancy | Deals 3d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Symbol of Weakness]] | 7 | necromancy | Triggered rune weakens creatures. | | |
| | [[Waves of Exhaustion]] | 7 | necromancy | Several targets become exhausted. | | |
| | [[Animate Plants]] | 7 | transmutation | One or more plants animate and fight for you. | | |
| | [[Changestaff]] | 7 | transmutation | Your staff becomes a treant on command. | | |
| | [[Control Weather]] | 7 | transmutation | Changes weather in local area. | | |
| | [[Elemental Body IV]] | 7 | transmutation | Turns you into a Huge elemental. | | |
| | [[Ethereal Jaunt]] | 7 | transmutation | You become ethereal for 1 round/level. | | |
| | [[Form of the Dragon II]] | 7 | transmutation | Turns you into a Large dragon. | | |
| | [[Giant Form I]] | 7 | transmutation | Turns you into a Large giant. | | |
| | [[Plant Shape III]] | 7 | transmutation | Turns you into a Huge plant. | | |
| | [[Polymorph, Greater]] | 7 | transmutation | Gives one willing subject a new, more powerful form. | | |
| | [[Reverse Gravity]] | 7 | transmutation | Objects and creatures fall upward. | | |
| | [[Statue]] | 7 | transmutation | Subject can become a statue at will. | | |
| | [[Transmute Metal to Wood]] | 7 | transmutation | Metal within 40 ft. becomes wood. | | |
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| ===== Tier 8 Spells ===== | |
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| ^ Spell Name ^ Tier ^ School ^ Description ^ | |
| | [[Antimagic Field]] | 8 | abjuration | Negates magic within 10 ft. | | |
| | [[Cloak of Chaos]] | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells. | | |
| | [[Dimensional Lock]] | 8 | abjuration | Teleportation and interplanar travel blocked for 1 day/level. | | |
| | [[Holy Aura]] | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells. | | |
| | [[Mind Blank]] | 8 | abjuration | Subject is protected from mental/emotional magic and scrying. | | |
| | [[Prismatic Wall]] | 8 | abjuration | Wall's colors have array of effects. | | |
| | [[Protection from Spells]] | 8 | abjuration | Confers +8 resistance bonus. | | |
| | [[Repel Metal or Stone]] | 8 | abjuration | Pushes away metal and stone. | | |
| | [[Shield of Law]] | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells. | | |
| | [[Spell Immunity, Greater]] | 8 | abjuration | As spell immunity, but up to 8th-level spells. | | |
| | [[Unholy Aura]] | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells. | | |
| | [[Cure Critical Wounds, Mass]] | 8 | conjuration | Cures 4d8 damage + 1/level for many creatures. | | |
| | [[Dimensional Lock]] | 8 | conjuration | Teleportation and interplanar travel blocked for 1 day/level. | | |
| | [[Incendiary Cloud]] | 8 | conjuration | Cloud deals 6d6 fire damage/round. | | |
| | [[Maze]] | 8 | conjuration | Traps subject in extradimensional maze. | | |
| | [[Planar Ally, Greater]] | 8 | conjuration | As lesser planar ally, but up to 18 HD. | | |
| | [[Planar Binding, Greater]] | 8 | conjuration | As lesser planar binding, but up to 18 HD. | | |
| | [[Refuge]] | 8 | conjuration | Alters item to transport its possessor to you. | | |
| | [[Regenerate]] | 8 | conjuration | Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). | | |
| | [[Storm of Vengeance]] | 8 | conjuration | Storm rains acid, lightning, and hail. | | |
| | [[Summon Monster VIII]] | 8 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally VIII]] | 8 | conjuration | Summons a natural creature to fight. | | |
| | [[Trap the Soul]] | 8 | conjuration | Imprisons subject within gem. | | |
| | [[Discern Location]] | 8 | divination | Reveals exact location of creature or object. | | |
| | [[Moment of Prescience]] | 8 | divination | You gain +1/level insight bonus on single attack roll, check, or save. | | |
| | [[Prying Eyes, Greater]] | 8 | divination | As prying eyes, but eyes have true seeing. | | |
| | [[Antipathy]] | 8 | enchantment | Object or location affected by spell repels certain creatures. | | |
| | [[Binding]] | 8 | enchantment | Utilizes an array of techniques to imprison a creature. | | |
| | [[Charm Monster, Mass]] | 8 | enchantment | As charm monster, but all within 30 ft. | | |
| | [[Demand]] | 8 | enchantment | As sending, plus you can send suggestion. | | |
| | [[Power Word Stun]] | 8 | enchantment | Stuns creature with 150 hp or less. | | |
| | [[Symbol of Insanity]] | 8 | enchantment | Triggered rune renders nearby creatures insane. | | |
| | [[Sympathy]] | 8 | enchantment | Object or location attracts certain creatures. | | |
| | [[Clenched Fist]] | 8 | evocation | Large hand provides cover, pushes, or attacks your foes. | | |
| | [[Earthquake]] | 8 | evocation | Intense tremor shakes 80-ft. radius. | | |
| | [[Implosion]] | 8 | evocation | Inflict 10 damage/level to one creature/round. | | |
| | [[Polar Ray]] | 8 | evocation | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | | |
| | [[Shout, Greater]] | 8 | evocation | Devastating yell deals 10d6 sonic damage; stuns creatures. | | |
| | [[Sunburst]] | 8 | evocation | Blinds all within 10 ft., deals 6d6 damage. | | |
| | [[Telekinetic Sphere]] | 8 | evocation | As resilient sphere, but you move the sphere telekinetically. | | |
| | [[Whirlwind]] | 8 | evocation | Cyclone deals damage and can pick up creatures. | | |
| | [[Scintillating Pattern]] | 8 | illusion | Twisting colors confuse, stun, or render unconscious. | | |
| | [[Screen]] | 8 | illusion | Illusion hides area from vision and scrying. | | |
| | [[Shadow Evocation, Greater]] | 8 | illusion | As shadow evocation, but up to 7th level and 60% real. | | |
| | [[Clone]] | 8 | necromancy | Duplicate awakens when original dies. | | |
| | [[Create Greater Undead]] | 8 | necromancy | Creates shadows, wraiths, spectres, or devourers. | | |
| | [[Horrid Wilting]] | 8 | necromancy | Deals 1d6/level damage within 30 ft. | | |
| | [[Inflict Critical Wounds, Mass]] | 8 | necromancy | Deals 4d8 damage + 1/level, affects 1 subject/level. | | |
| | [[Symbol of Death]] | 8 | necromancy | Triggered rune kills nearby creatures. | | |
| | [[Animal Shapes]] | 8 | transmutation | One ally/level polymorphs into chosen animal. | | |
| | [[Control Plants]] | 8 | transmutation | Controls actions of one or more plant creatures. | | |
| | [[Form of the Dragon III]] | 8 | transmutation | Turns you into a Huge dragon. | | |
| | [[Giant Form II]] | 8 | transmutation | Turns you into a Huge giant. | | |
| | [[Iron Body]] | 8 | transmutation | Your body becomes living iron. | | |
| | [[Polymorph Any Object]] | 8 | transmutation | Changes a subject into anything else. | | |
| | [[Temporal Stasis]] | 8 | transmutation | Puts subject into suspended animation. | | |
| |
| ===== Tier 9 Spells ===== | |
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| ^ Spell Name ^ Level ^ School ^ Description ^ | |
| | [[Freedom]] | 9 | abjuration | Releases creature from imprisonment. | | |
| | [[Imprisonment]] | 9 | abjuration | Entombs subject beneath the earth. | | |
| | [[Mage's Disjunction]] | 9 | abjuration | Dispels magic, disenchants magic items. | | |
| | [[Prismatic Sphere]] | 9 | abjuration | As prismatic wall, but surrounds on all sides. | | |
| | [[Elemental Swarm]] | 9 | conjuration | Summons multiple elementals. | | |
| | [[Gate]] | 9 | conjuration | Connects two planes for travel or summoning. | | |
| | [[Heal, Mass]] | 9 | conjuration | As heal, but affects 1 subject/level. | | |
| | [[Shambler]] | 9 | conjuration | Creates 1d4+2 shambling mounds to fight for you. | | |
| | [[Summon Monster IX]] | 9 | conjuration | Summons extraplanar creature to fight for you. | | |
| | [[Summon Nature's Ally IX]] | 9 | conjuration | Summons creature to fight. | | |
| | [[Teleportation Circle]] | 9 | conjuration | Teleports creatures inside circle. | | |
| | [[Foresight]] | 9 | divination | Sixth sense warns of impending danger. | | |
| | [[Dominate Monster]] | 9 | enchantment | As dominate person, but any creature. | | |
| | [[Hold Monster, Mass]] | 9 | enchantment | As hold monster, but all within 30 ft. | | |
| | [[Power Word Kill]] | 9 | enchantment | Kills one creature with 100 hp or less. | | |
| | [[Crushing Hand]] | 9 | evocation | Large hand provides cover, pushes, or crushes your foes. | | |
| | [[Ice Barrage]] | 9 | evocation | As Ice Blitz, but affects 1 creature/CL | | |
| | [[Meteor Swarm]] | 9 | evocation | Four exploding spheres each deal 6d6 fire damage. | | |
| | [[Shades]] | 9 | illusion | As shadow conjuration, but up to 8th level and 80% real. | | |
| | [[Weird]] | 9 | illusion | As phantasmal killer, but affects all within 30 ft. | | |
| | [[Astral Projection]] | 9 | necromancy | Projects you and companions onto Astral Plane. | | |
| | [[Energy Drain]] | 9 | necromancy | Subject gains 2d4 negative levels. | | |
| | [[Soul Bind]] | 9 | necromancy | Traps newly dead soul to prevent resurrection. | | |
| | [[Wail of the Banshee]] | 9 | necromancy | Deals 10 damage/level to 1 creature/level. | | |
| | [[Etherealness]] | 9 | transmutation | Travel to Ethereal Plane with companions. | | |
| | [[Shapechange]] | 9 | transmutation | Transforms you into certain creatures, and lets you change forms once per round. | | |