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| priority:magic:spells:magic_aura [2023/05/15 02:37] – created elfinlocks | priority:magic:spells:magic_aura [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Magic Aura ====== | ||
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| - | **School:** Illusion (Glamer) | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Touch | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One touched object weighing up to 5 lbs./CL | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** None; see text | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were non-magical, | ||
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| - | If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn’t work. | ||
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| - | <WRAP center round tip 60%> | ||
| - | A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura. | ||
| - | </ | ||
