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| priority:magic:spells:keen_edge [2023/05/16 17:59] – created elfinlocks | priority:magic:spells:keen_edge [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Keen Edge ====== | ||
| - | **School:** Transmutation | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Close (25 ft. + 5 ft./2 CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One weapon or 50 projectiles (all of which must be together at the time of casting) | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Will negates (harmless) | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell. | ||
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| - | Multiple effects that increase a weapon’s threat range (such as the keen special weapon property and the Improved Critical Talent) don’t stack. You can’t cast this spell on a natural weapon, such as a claw. | ||
