User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

priority:magic:spells:gust_of_wind [2023/05/15 20:53] – created elfinlockspriority:magic:spells:gust_of_wind [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Gust of Wind ====== 
  
-**School:** Evocation [Air] 
- 
-===== Casting ===== 
- 
-**Casting Time:** 1 Standard Action 
- 
-**Range:** 60 ft. 
- 
-===== Effect ===== 
- 
-**Target:** Line-shaped emanation from caster 
- 
-**Duration:** 1 Round 
- 
-**Saving Throw:** None 
- 
-**Spell Resistance:** Yes 
- 
-===== Description ===== 
- 
-This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on Fly skill checks. Tiny or smaller flying creatures must make a DC 25 Fly skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 Fly skill check to move against the force of the wind. 
- 
-  * A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of nonlethal damage per 10 feet. 
-  * Small creatures are knocked prone by the force of the wind. 
-  * Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check. 
-  * Large or larger creatures may move normally within a gust of wind effect. 
- 
-This spell can’t move a creature beyond the limit of it’s range. 
- 
-Any creature, regardless of size, takes a -4 penalty on ranged attacks and Perception checks in the area of a gust of wind. 
- 
-The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those in lanterns, to dance wildly and has a 50% chance to extinguish those lights. 
- 
-In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.