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| priority:magic:spells:grease [2023/05/14 15:16] – created elfinlocks | priority:magic:spells:grease [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Grease ====== | ||
| - | **School:** Conjuration (Creation) | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Close (25 ft. + 5 ft./2 CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One object or 10 ft. square | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** See text | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. | ||
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| - | The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled. | ||
