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| priority:magic:spells:fire_trap [2023/05/17 21:58] – created elfinlocks | priority:magic:spells:fire_trap [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Fire Trap ====== | ||
| - | **School:** Abjuration [Fire] | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 10 minutes | ||
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| - | **Range:** Touch | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Object touched | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Reflex half | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed (chests, doors, windows, and other such objects are valid targets). | ||
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| - | When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d8 points of fire damage + 1 point per caster level (maximum 20d8 + 20). The item protected by the trap is not harmed by this explosion. | ||
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| - | A fire-trapped item cannot have a second closure or warding spell placed on it. A [[knock]] spell does not bypass a fire trap. An unsuccessful [[dispel magic]] spell detonates the Fire Trap. Underwater, this ward deals half damage and creates a large cloud of steam. | ||
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| - | You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with allies. | ||
