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| priority:magic:spells:feather_fall [2023/05/15 03:16] – created elfinlocks | priority:magic:spells:feather_fall [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Feather Fall ====== | ||
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| - | **School:** Transmutation | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Immediate Action | ||
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| - | **Range:** Close (25 ft. + 5 ft/2 CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One Medium or smaller free-falling object or creature/ | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Will negates (harmless) | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes. | ||
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| - | The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth. | ||
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| - | This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. | ||
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| - | Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature. | ||
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