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priority:magic:spells:feather_fall [2023/05/15 03:16] – created elfinlockspriority:magic:spells:feather_fall [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Feather Fall ====== 
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-**School:** Transmutation 
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-===== Casting ===== 
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-**Casting Time:** 1 Immediate Action 
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-**Range:** Close (25 ft. + 5 ft/2 CL) 
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-===== Effect ===== 
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-**Target:** One Medium or smaller free-falling object or creature/CL, no two of which may be more than 20 ft. apart 
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-**Duration:** Until landing, or 1 round/CL 
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-**Saving Throw:** Will negates (harmless) 
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-**Spell Resistance:** Yes (harmless) 
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-===== Description ===== 
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-The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes. 
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-The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth. 
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-This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. 
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-Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature. 
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