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| priority:magic:spells:detect_poison [2023/05/14 05:35] – created elfinlocks | priority:magic:spells:detect_poison [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Detect Poison ====== | ||
| - | **School:** Divination | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Close (25 ft. + 5 ft./2 CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One creature, one object, or one 5 ft. cubic area | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** None | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (Alchemy) skill may attempt a DC 20 Craft (Alchemy) check instead, if desired. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | ||
