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| priority:magic:spells:cure_moderate_wounds [2023/05/15 04:43] – created elfinlocks | priority:magic:spells:cure_moderate_wounds [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Cure Moderate Wounds ====== | ||
| - | **School:** Conjuration (Healing) | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Touch | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** Creature touched | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Will half (harmless); see text | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. | ||
