User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

priority:magic:spells:cure_moderate_wounds [2023/05/15 04:43] – created elfinlockspriority:magic:spells:cure_moderate_wounds [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Cure Moderate Wounds ====== 
  
-**School:** Conjuration (Healing) 
- 
-===== Casting ===== 
- 
-**Casting Time:** 1 Standard Action 
- 
-**Range:** Touch 
- 
-===== Effect ===== 
- 
-**Target:** Creature touched 
- 
-**Duration:** Instantaneous 
- 
-**Saving Throw:** Will half (harmless); see text 
- 
-**Spell Resistance:** Yes (harmless); see text 
- 
-===== Description ===== 
- 
-When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.