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| priority:magic:spells:command [2023/05/15 01:58] – created elfinlocks | priority:magic:spells:command [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Command ====== | ||
| - | **School:** Enchantment (Compulsion) [language-dependent, | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Close (25 ft. + 5 ft./2 CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** One living creature | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** Will negates | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. If the subject can’t carry out your command on its next turn, the spell automatically fails. | ||
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| - | * **Approach: | ||
| - | * **Drop:** On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn. | ||
| - | * **Fall:** On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. | ||
| - | * **Flee:** On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. | ||
| - | * **Halt:** The subject stands in place for 1 round. It may not take any actions but is not considered helpless. | ||
