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| priority:magic:spells:chaos_hammer [2023/05/17 23:15] – created elfinlocks | priority:magic:spells:chaos_hammer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Chaos Hammer ====== | ||
| - | **School:** Evocation [Chaotic] | ||
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| - | ===== Casting ===== | ||
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| - | **Casting Time:** 1 Standard Action | ||
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| - | **Range:** Medium (100 ft. + 10 ft./CL) | ||
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| - | ===== Effect ===== | ||
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| - | **Target:** 20-ft. radius burst in target area | ||
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| - | **Duration: | ||
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| - | **Saving Throw:** See text | ||
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| - | **Spell Resistance: | ||
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| - | ===== Description ===== | ||
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| - | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. | ||
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| - | The spell deals 1d8 points of damage per caster level (maximum 20d8) to lawful creatures, and slows them for 1d6 rounds (see the [[slow]] spell). A successful Will save reduces the damage by half and negates the slow effect. | ||
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| - | The spell deals only half damage against neutral creatures, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save. | ||
