| Both sides previous revisionPrevious revision | |
| priority:magic:rituals [2026/03/09 05:15] – Replacing Spellcraft with Research, hyperlinking elfinlocks | priority:magic:rituals [2026/03/09 05:17] (current) – Replacing Spellcraft with Research, hyperlinking elfinlocks |
|---|
| ===== Table: Ritual Requirements ===== | ===== Table: Ritual Requirements ===== |
| {{tablelayout?rowsHeaderSource=Auto&colwidth=","}} | {{tablelayout?rowsHeaderSource=Auto&colwidth=","}} |
| ^ Spell Tier ^ Spellcraft DC ^ Hours Required ^ TU in Components ^ | ^ Spell Tier ^ [[priority:skills:research|Research]] DC ^ Hours Required ^ TU in Components ^ |
| | 1 | 20 | 8 | 10 | | | 1 | 20 | 8 | 10 | |
| | 2 | 25 | 24 | 25 | | | 2 | 25 | 24 | 25 | |
| The size of the Ritual site is determined by the chosen spell effect. Multiply the Spell Tier by five to determine the number of five foot squares which the Ritual site occupies. The squares may lay in any shape you desire, though they must all be connected to one another. | The size of the Ritual site is determined by the chosen spell effect. Multiply the Spell Tier by five to determine the number of five foot squares which the Ritual site occupies. The squares may lay in any shape you desire, though they must all be connected to one another. |
| |
| Secondly, the Ritual must be prepared. This involves spending hours of downtime equal to the Hours Required column in the Ritual Requirements Table, and the TU in Components (the Components are not consumed until the Ritual is performed). While preparing the ritual, you must make the [[priority:skills:research|Research]] check as shown in the Spellcraft DC column every 8 hours. Failure of this check results in a mishap. | Secondly, the Ritual must be prepared. This involves spending hours of downtime equal to the Hours Required column in the Ritual Requirements Table, and the TU in Components (the Components are not consumed until the Ritual is performed). While preparing the ritual, you must make the [[priority:skills:research|Research]] check as shown in the [[priority:skills:research|Research]] DC column every 8 hours. Failure of this check results in a mishap. |
| |
| Additionally, every time you make a [[priority:skills:research|Research]] check for an 8 hour period of work, you may reduce the time unit by exceeding the DC. For every 5 by which you exceed the Spellcraft DC, reduce the time spent on that 8 hour block by 1 hour, to a maximum reduction of 7 hours. | Additionally, every time you make a [[priority:skills:research|Research]] check for an 8 hour period of work, you may reduce the time unit by exceeding the DC. For every 5 by which you exceed the [[priority:skills:research|Research]] DC, reduce the time spent on that 8 hour block by 1 hour, to a maximum reduction of 7 hours. |
| |
| ===== Special Considerations ===== | ===== Special Considerations ===== |
| * **Components:** Normally, a Ritual utilizes Magic [[equipment:crafting_materials|Crafting Components]]. However, you may instead leverage Esoteric Components, at an increasing risk of an Anomaly. To determine this, calculate the percentage of the total components for the Ritual which you are using Esoteric components for - this determines your chance of an Anomaly occurring when the Ritual is performed. For example, if conducting a Tier 6 Ritual, and using 189 Esoteric Components and 161 Magic Components, this comprises a 54% Anomaly chance. | * **Components:** Normally, a Ritual utilizes Magic [[equipment:crafting_materials|Crafting Components]]. However, you may instead leverage Esoteric Components, at an increasing risk of an Anomaly. To determine this, calculate the percentage of the total components for the Ritual which you are using Esoteric components for - this determines your chance of an Anomaly occurring when the Ritual is performed. For example, if conducting a Tier 6 Ritual, and using 189 Esoteric Components and 161 Magic Components, this comprises a 54% Anomaly chance. |
| * **Sacrifices:** It is well known that souls are valuable things, and they are equally of use for ritualistic purposes. For every [[priority:health|Hit Die]] which the sacrificed creature possessed in life, 10 TU in [[equipment:crafting_materials|Components]] are accounted for. To make use of this, you must possess the souls of the creatures in physical form, such as in a soul gem, or kill them upon the Ritual site when making the Ritual's final [[priority:skills:research|Research]] check. | * **Sacrifices:** It is well known that souls are valuable things, and they are equally of use for ritualistic purposes. For every [[priority:health|Hit Die]] which the sacrificed creature possessed in life, 10 TU in [[equipment:crafting_materials|Components]] are accounted for. To make use of this, you must possess the souls of the creatures in physical form, such as in a soul gem, or kill them upon the Ritual site when making the Ritual's final [[priority:skills:research|Research]] check. |
| * **Special Restrictions:** Imposing special restrictions upon when the Ritual is capable of being performed relaxes the [[priority:skills:research|Research]] DC of the Ritual. Select a restriction, and determine with the GM how much of an adjustment to the Spellcraft DC this provides. Examples typically include a Full Moon (-5), a Lunar or Solar Eclipse (-10), or a particular Season (-7). | * **Special Restrictions:** Imposing special restrictions upon when the Ritual is capable of being performed relaxes the [[priority:skills:research|Research]] DC of the Ritual. Select a restriction, and determine with the GM how much of an adjustment to the [[priority:skills:research|Research]] DC this provides. Examples typically include a Full Moon (-5), a Lunar or Solar Eclipse (-10), or a particular Season (-7). |
| |
| ===== Ritual Mishaps and Anomalies ===== | ===== Ritual Mishaps and Anomalies ===== |