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priority:magic:rituals [2024/01/23 18:33] – [Table] elfinlockspriority:magic:rituals [2024/01/23 18:39] (current) – [Ritual Mishaps and Anomalies] elfinlocks
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 ===== Ritual Mishaps and Anomalies ===== ===== Ritual Mishaps and Anomalies =====
  
-Ideally, the preparations involved in a Ritual prevent unusual occurrences. However, this is occasionally an inevitability. A failed [[priority:skills:spellcraft|Spellcraft]] check, the usage of Esoteric Components, or other interruptions to the Ritual may cause such events. When a Mishap or Anomaly occurs, the GM rolls on the appropriate table, and then reveals the results. In rare cases, Anomalies and Mishaps can both occur, or even multiples of these effects can take place.+Ideally, the preparations involved in a Ritual prevent unusual occurrences. However, this is occasionally an inevitability. A failed [[priority:skills:spellcraft|Spellcraft]] check, the usage of Esoteric Components, or other interruptions to the Ritual may cause such events. When a Mishap or Anomaly occurs, the GM rolls on the appropriate table, and then reveals the results. In rare cases, Anomalies and Mishaps can both occur, or even multiples of these effects can take place. Consult each result to determine if the original purpose of the Ritual successfully occurs or fails.
  
 ==== Table: Ritual Mishaps ==== ==== Table: Ritual Mishaps ====
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 ^ D%     ^ Effect                                                                                                                                                             ^ ^ D%     ^ Effect                                                                                                                                                             ^
 | 1-5    | The Ritual spirals out of control, and targets a location in a random direction within 1d100 miles.                                                                | | 1-5    | The Ritual spirals out of control, and targets a location in a random direction within 1d100 miles.                                                                |
-| 6-9    | Violently summons 1d6 Succubi and 1d6 Incubi, who are aggressive towards the Ritual caster(s).                                                                      +| 6-9    | Violently summons 1d6 Succubi and 1d6 Incubi, who are aggressive towards the Ritual caster(s). The Ritual does not occur.                                                                  
-| 10-12  | Gain a random [[chargen:drawbacks|Drawback]] (reroll if a duplicate).                                                                                                                    +| 10-12  | Gain a random [[chargen:drawbacks|Drawback]] (reroll if a duplicate). The Ritual proceeds as normal.                                                                                                                 
-| 13     | The soul of the Ritual caster is destroyed.                                                                                                                        +| 13     | The soul of the Ritual caster is destroyed. The Ritual proceeds normally.                                                                                                                       
-| 14-18  | You draw the ire of a god appropriate to the campaign setting; their followers will henceforth attempt to seek out and kill you.                                   |+| 14-18  | You draw the ire of a god appropriate to the campaign setting; their followers will henceforth attempt to seek out and kill you. The Ritual otherwise completes successfully.                                 |
 | 19-24  | The Ritual Caster is forcibly [[priority:magic:spells:tier4:reincarnate|Reincarnated]], as the spell, with a random race chosen. No other effect occurs.                                                       | | 19-24  | The Ritual Caster is forcibly [[priority:magic:spells:tier4:reincarnate|Reincarnated]], as the spell, with a random race chosen. No other effect occurs.                                                       |
-| 25-29  | A random plane spills over into the plane of the Ritual, transforming the area within a radius of 3d20 miles from the Ritual site.                                 +| 25-29  | A random plane spills over into the plane of the Ritual, transforming the area within a radius of 3d20 miles from the Ritual site. The Ritual itself fails to occur.                       
-| 30-34  | An [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]] appears at the center of the Ritual site. They are aggressive towards all creatures in the area.                                                |+| 30-34  | An [[priority:magic:spells:tier9:elemental_swarm|Elemental Swarm]] appears at the center of the Ritual site. They are aggressive towards all creatures in the area. The Ritual does not occur.                                              |
 | 35-41  | The Ritual Components disappear without a trace, and no further effect occurs.                                                                                     | | 35-41  | The Ritual Components disappear without a trace, and no further effect occurs.                                                                                     |
-| 42     | All casters are affected by [[priority:magic:spells:tier5:feeblemind|Feeblemind]] (no save).                                                                                                                  +| 42     | All casters are affected by [[priority:magic:spells:tier5:feeblemind|Feeblemind]] (no save). The Ritual otherwise completes successfully.                                                                                                                 
-| 43-49  | Permanently reduce all of your physical [[priority:abilities|Ability Scores]] by 3d6, to a minimum of 1.                                                                                  +| 43-49  | Permanently reduce all of your physical [[priority:abilities|Ability Scores]] by 3d6, to a minimum of 1. The Ritual otherwise occurs without issues.                                                                                 
-| 50-55  | You are subjected to a [[priority:magic:spells:tier8:maze|Maze]] effect of infinite duration. The Intelligence DC to escape is equal to the [[priority:skills:spellcraft|Spellcraft]] DC of the ritual.                                +| 50-55  | You are subjected to a [[priority:magic:spells:tier8:maze|Maze]] effect of infinite duration. The Intelligence DC to escape is equal to the [[priority:skills:spellcraft|Spellcraft]] DC of the ritual. The Ritual does not occur.                              
-| 56-61  | The Ritual is overtaken by an outside hostile force. The GM determines what new effect the Ritual produces, within the limits of the Ritual's Spell Tier.          +| 56-61  | The Ritual is overtaken by an outside hostile force. The GM determines what new effect the Ritual produces, within the limits of the Ritual's Spell Tier.         
-| 62-67  | You age 1d100 years. If this would place you beyond your maximum life expectancy, you die.                                                                         |+| 62-67  | You age 1d100 years. If this would place you beyond your maximum life expectancy, you die. The Ritual otherwise occurs normally.                                                                        |
 | 68-74  | Permanently lose 1d6 [[priority:health|Hit Dice]]. If this would place you below 1 Hit Dice, you die. The Ritual proceeds normally.                                                                                  | | 68-74  | Permanently lose 1d6 [[priority:health|Hit Dice]]. If this would place you below 1 Hit Dice, you die. The Ritual proceeds normally.                                                                                  |
 | 75-81  | All creatures and objects within 3 miles of the Ritual take 20d6 negative energy damage. This damage bypasses hardness and cover. The Ritual completes as normal.  | | 75-81  | All creatures and objects within 3 miles of the Ritual take 20d6 negative energy damage. This damage bypasses hardness and cover. The Ritual completes as normal.  |