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| priority:magic:rituals [2024/01/22 19:49] – [Table] elfinlocks | priority:magic:rituals [2024/01/23 18:39] (current) – [Ritual Mishaps and Anomalies] elfinlocks | ||
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| ====== Ritual Magic ====== | ====== Ritual Magic ====== | ||
| - | Although the manifesting of Spells typically requires the associated [[priority: | + | Although the manifesting of Spells typically requires the associated [[priority: |
| To perform a Ritual, first select the desired [[priority: | To perform a Ritual, first select the desired [[priority: | ||
| Line 24: | Line 24: | ||
| The size of the Ritual site is determined by the chosen spell effect. Multiply the Spell Tier by five to determine the number of five foot squares which the Ritual site occupies. The squares may lay in any shape you desire, though they must all be connected to one another. | The size of the Ritual site is determined by the chosen spell effect. Multiply the Spell Tier by five to determine the number of five foot squares which the Ritual site occupies. The squares may lay in any shape you desire, though they must all be connected to one another. | ||
| - | Secondly, the Ritual must be prepared. This involves spending hours of downtime equal to the Hours Required column in the Ritual Requirements Table, and the TU in Components (the Components are not consumed until the Ritual is performed). | + | Secondly, the Ritual must be prepared. This involves spending hours of downtime equal to the Hours Required column in the Ritual Requirements Table, and the TU in Components (the Components are not consumed until the Ritual is performed). |
| - | Optionally, you may make the Spellcraft check **twice** - once at the beginning | + | Additionally, every time you make a [[priority: |
| ===== Special Considerations ===== | ===== Special Considerations ===== | ||
| - | * **Assistants: | + | * **Assistants: |
| * **Components: | * **Components: | ||
| * **Sacrifices: | * **Sacrifices: | ||
| - | * **Special Restrictions: | + | * **Special Restrictions: |
| ===== Ritual Mishaps and Anomalies ===== | ===== Ritual Mishaps and Anomalies ===== | ||
| - | Ideally, the preparations involved in a Ritual prevent unusual occurrences. However, this is occasionally an inevitability. A failed [[priority: | + | Ideally, the preparations involved in a Ritual prevent unusual occurrences. However, this is occasionally an inevitability. A failed [[priority: |
| ==== Table: Ritual Mishaps ==== | ==== Table: Ritual Mishaps ==== | ||
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| ^ D% ^ Effect | ^ D% ^ Effect | ||
| | 1-5 | The Ritual spirals out of control, and targets a location in a random direction within 1d100 miles. | | 1-5 | The Ritual spirals out of control, and targets a location in a random direction within 1d100 miles. | ||
| - | | 6-9 | Violently summons 1d6 Succubi and 1d6 Incubi, who are agressive | + | | 6-9 | Violently summons 1d6 Succubi and 1d6 Incubi, who are aggressive |
| - | | 10-12 | Gain a random Drawback (reroll if a duplicate). | + | | 10-12 | Gain a random |
| - | | 13 | The soul of the Ritual caster is destroyed. | + | | 13 | The soul of the Ritual caster is destroyed. |
| - | | 14-18 | You draw the ire of a god appropriate to the campaign setting; their followers will henceforth attempt to seek out and kill you. | + | | 14-18 | You draw the ire of a god appropriate to the campaign setting; their followers will henceforth attempt to seek out and kill you. The Ritual otherwise completes successfully. |
| - | | 19-24 | The Ritual Caster is forcibly Reincarnated, | + | | 19-24 | The Ritual Caster is forcibly |
| - | | 25-29 | A random plane spills over into the plane of the Ritual, transforming the area within a radius of 3d20 miles from the Ritual site. | + | | 25-29 | A random plane spills over into the plane of the Ritual, transforming the area within a radius of 3d20 miles from the Ritual site. The Ritual itself fails to occur. |
| - | | 30-34 | An Elemental Swarm appears at the center of the Ritual site. They are aggressive towards all creatures in the area. | | + | | 30-34 | An [[priority: |
| | 35-41 | The Ritual Components disappear without a trace, and no further effect occurs. | | 35-41 | The Ritual Components disappear without a trace, and no further effect occurs. | ||
| - | | 42 | All casters are affected by Feeblemind (no save). | + | | 42 | All casters are affected by [[priority: |
| - | | 43-49 | Permanently reduce all of your physical Ability Scores by 3d6, to a minimum of 1. | | + | | 43-49 | Permanently reduce all of your physical |
| - | | 50-55 | You are subjected to a Maze effect of infinite duration. The Intelligence DC to escape is equal to the Spellcraft DC of the ritual. | + | | 50-55 | You are subjected to a [[priority: |
| - | | 56-61 | The Ritual is overtaken by an outside hostile force. The GM determines what new effect the Ritual produces, within the limits of the Ritual' | + | | 56-61 | The Ritual is overtaken by an outside hostile force. The GM determines what new effect the Ritual produces, within the limits of the Ritual' |
| - | | 62-67 | You age 1d100 years. If this would place you beyond your maximum life expectancy, you die. | + | | 62-67 | You age 1d100 years. If this would place you beyond your maximum life expectancy, you die. The Ritual otherwise occurs normally. |
| - | | 68-74 | Permanently lose 1d6 Hit Dice. If this would place you below 1 Hit Dice, you die. | | + | | 68-74 | Permanently lose 1d6 [[priority: |
| | 75-81 | All creatures and objects within 3 miles of the Ritual take 20d6 negative energy damage. This damage bypasses hardness and cover. The Ritual completes as normal. | | 75-81 | All creatures and objects within 3 miles of the Ritual take 20d6 negative energy damage. This damage bypasses hardness and cover. The Ritual completes as normal. | ||
| - | | 82-87 | You are nearly destroyed, but a portion remains. Apply the ghost template. | + | | 82-87 | You are nearly destroyed, but a portion remains. Apply the ghost template |
| - | | 88-94 | Permanently reduce all of your mental Ability Scores by 3d6, to a minimum of 1. | | + | | 88-94 | Permanently reduce all of your mental |
| - | | 95-99 | Permanently lose 100 Experience. If this would place you below 0 Experience, you permanently die. | | + | | 95-99 | Permanently lose 100 [[game_systems: |
| - | | 100 | Produce one Miracle of your choosing. | + | | 100 | Produce one [[paths: |
| ==== Table: Ritual Anomalies ==== | ==== Table: Ritual Anomalies ==== | ||
| - | {{tablelayout? | + | |
| - | ^ D% ^ Effect | + | ^ D% ^ Effect |
| - | | 1-5 | You gain true foresight into a single, specific event of your choice. This may result in either the GM providing an authoritative answer about the outcome of a specific action, or as a free natural 20 on the next D20 roll of your choice, specified at the time of this effect occurring. | + | | 1-5 | You gain true foresight into a single, specific event of your choice. This may result in either the GM providing an authoritative answer about the outcome of a specific action, or as a free natural 20 on the next D20 roll of your choice, specified at the time of this effect occurring. |
| - | | 6-9 | A number of CL 8 Wizards, equal to the Tier of the Ritual, appear and attack you. | | + | | 6-9 | A number of [[priority: |
| - | | 10-12 | The Components of the Ritual are not consumed, but the Ritual occurs anyway. | + | | 10-12 | The Components of the Ritual are not consumed, but the Ritual occurs anyway. |
| - | | 13 | The Ritual has no effect, and instead summons a Tarrasque in the center of the Ritual site. | | + | | 13 | The Ritual has no effect, and instead summons a Tarrasque in the center of the Ritual site, which attacks everything. The Ritual does not occur. |
| - | | 14-18 | A permanent Gate to a random plane appears. | + | | 14-18 | A permanent |
| - | | 19-24 | A Mage's Disjunction effect erupts from the center of the Ritual site, reaching out in a 100 ft. radius. This effect bypasses cover, concealment, | + | | 19-24 | A [[priority: |
| - | | 25-29 | You learn the truth of alchemy - you may freely transform any Crafting Component into any other component, as long as their TU value is equal. This truth is impossible to learn independently or to communicate to another. | + | | 25-29 | You learn the truth of alchemy - you may freely transform any [[equipment: |
| - | | 30-34 | The Ritual' | + | | 30-34 | The Ritual' |
| - | | 35-41 | All creatures within 1 mile of the Ritual site are subjected to a Symbol of Death effect, except you. You are transformed into a Lich. | + | | 35-41 | All creatures within 1 mile of the Ritual site are subjected to a [[priority: |
| - | | 42 | Gain 1d6 Caster Levels, at no Experience cost. You may exceed CL 20 with this effect. | + | | 42 | Gain [[priority: |
| - | | 43-49 | You are permanently transformed into an Apallie. | + | | 43-49 | You are permanently transformed into an [[https:// |
| - | | 50-55 | Your alignment is permanently changed to the direct opposite. If you are true neutral, roll randomly between the other alignments. | + | | 50-55 | Your alignment is permanently changed to the direct opposite. If you are true neutral, roll randomly between the other alignments. The Ritual otherwise proceeds as normal. | |
| - | | 56-61 | Gain 1d6 permanent | + | | 56-61 | Gain temporary |
| - | | 62-67 | Every material possession belonging to you or stored on your person disappears, including the Ritual components or items stored in extraplanar locations. | + | | 62-67 | Every material possession belonging to you or stored on your person disappears, including the Ritual components or items stored in extraplanar locations. |
| - | | 68-74 | You create a +10 Masterwork weapon of your choosing. The Ritual itself does not occur. | + | | 68-73 | Roll on the Mishap table instead. |
| - | | 75-81 | The Ritual tolls your mind - gain 3 permanent Insanities. They may not be removed by anything below divine intervention. | + | | 74 | You create a [[equipment: |
| - | | 82-87 | Permanently gain a 1d6 increase to all of your physical | + | | 75-81 | The Ritual tolls your mind - gain 3 permanent |
| - | | 88-94 | A god takes issue with your meddling and directly smites you for your insolence. A lightning bolt effect occurs upon you, dealing 40d6 damage (Reflex DC 30 for half). | + | | 82-87 | Permanently gain a 1d6 increase to all of your physical |
| - | | 95-99 | Permanently gain a 1d6 increase to all of your mental Ability Scores. | + | | 88-94 | A god takes issue with your meddling and directly smites you for your insolence. A lightning bolt effect occurs upon you, dealing 40d6 damage (Reflex DC 30 for half). |
| - | | 100 | Gain the full benefits of a single Bloodline, ignoring the prerequisites. | + | | 95-99 | Permanently gain a 1d6 increase to all of your mental |
| + | | 100 | Gain the full benefits of a single | ||
