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priority:magic:counterspelling [2026/03/27 15:09] elfinlockspriority:magic:counterspelling [2026/03/27 15:10] (current) elfinlocks
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 ====== Counterspelling ====== ====== Counterspelling ======
  
-Any character who is capable of casting spells can attempt to counteract a spell as it is being cast, as long as they can see the creature casting the spell to be countered, make a successful [[priority:magic#caster_level|Caster Level]] check, and successfully identify the spell being cast with a [[priority:skills:spellcraft|Spellcraft]] check.+Any character who is capable of casting spells can attempt to counteract a spell as it is being cast, as long as they can see the creature casting the spell to be countered, make a successful [[priority:magic#caster_level|Caster Level]] check, and successfully identify the spell being cast with a [[priority:skills:knowledge|Knowledge]] (Arcana) check.
  
 When Counterspelling, the character must first identify the spell being cast using a Spellcraft skill check. Upon successfully identifying the spell the character determines the amount of [[priority:magic#mana|Mana]] required to Counterspell, if [[priority:magic:spells:tier3:dispel_magic]] will be used, or if the use of a True Counter is an option. After determining which method of Counterspell will be used the character may immediately attempt to Counter the spell being cast. Regardless of if the attempt is successful the character who is Counterspelling loses their next [[chargen:common_terms#action_types|Half Action]]. Further Counterspell attempts in the same round will then spend a [[chargen:common_terms#action_types|Half Action]] for the second attempt and then the third Counterspell will spend the remaining [[chargen:common_terms#action_types|Swift Action]]. Due to this, the maximum number of Counterspell attempts is 3 per round (if the character fails to Counterspell, they may not attempt to counter the same spell with any remaining Counterspell attempts, and they still expend [[priority:magic:mana|Mana]] regardless of the outcome). When Counterspelling, the character must first identify the spell being cast using a Spellcraft skill check. Upon successfully identifying the spell the character determines the amount of [[priority:magic#mana|Mana]] required to Counterspell, if [[priority:magic:spells:tier3:dispel_magic]] will be used, or if the use of a True Counter is an option. After determining which method of Counterspell will be used the character may immediately attempt to Counter the spell being cast. Regardless of if the attempt is successful the character who is Counterspelling loses their next [[chargen:common_terms#action_types|Half Action]]. Further Counterspell attempts in the same round will then spend a [[chargen:common_terms#action_types|Half Action]] for the second attempt and then the third Counterspell will spend the remaining [[chargen:common_terms#action_types|Swift Action]]. Due to this, the maximum number of Counterspell attempts is 3 per round (if the character fails to Counterspell, they may not attempt to counter the same spell with any remaining Counterspell attempts, and they still expend [[priority:magic:mana|Mana]] regardless of the outcome).