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| priority:magic:casting_traditions [2026/05/04 21:46] – [Casting Traditions] elfinlocks | priority:magic:casting_traditions [2026/05/04 21:50] (current) – [Casting Traditions] elfinlocks | ||
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| All spellcasters possess a Tradition, the means by which a caster manifests magic in the world. Traditions provide explanation for both the source of the caster' | All spellcasters possess a Tradition, the means by which a caster manifests magic in the world. Traditions provide explanation for both the source of the caster' | ||
| - | Traditions all possess a value in points. Typically, a Tradition worth **one** point provides the caster with **two** schools of magic, and thus a total of 4 Tradition points would unlock all eight schools of magic. | + | * The first step in selecting your Tradition is your **Primary Casting Attribute.** The chosen [[priority: |
| + | * Secondly, although you do not necessarily have to choose your [[chargen: | ||
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| + | Following this choice, you must determine the specifics of your tradition: how do **you** manifest magic? | ||
| From here, Traditions are separated into two categories: **Campaign-Specific**, | From here, Traditions are separated into two categories: **Campaign-Specific**, | ||
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| In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location' | In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location' | ||
| - | <WRAP center round info 60%> | + | <WRAP center round info 80%> |
| After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at [[priority: | After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at [[priority: | ||
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