User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:magic:casting_traditions [2026/05/04 21:46] – [Casting Traditions] elfinlockspriority:magic:casting_traditions [2026/05/04 21:50] (current) – [Casting Traditions] elfinlocks
Line 3: Line 3:
 All spellcasters possess a Tradition, the means by which a caster manifests magic in the world. Traditions provide explanation for both the source of the caster's magic, as well as common signs of their particular style of casting. The number of [[priority:magic:schools|Schools of Magic]] you may use is directly correlated to the number of Traditions which you possess. All spellcasters possess a Tradition, the means by which a caster manifests magic in the world. Traditions provide explanation for both the source of the caster's magic, as well as common signs of their particular style of casting. The number of [[priority:magic:schools|Schools of Magic]] you may use is directly correlated to the number of Traditions which you possess.
  
-Traditions all possess a value in points. Typically, a Tradition worth **one** point provides the caster with **two** schools of magic, and thus a total of 4 Tradition points would unlock all eight schools of magic. +  * The first step in selecting your Tradition is your **Primary Casting Attribute.** The chosen [[priority:abilities|Ability Score]] must be mental (Intelligence, Wisdom, or Charisma), unless you possess a specific Talent or Boon which permits otherwise. This choice is typically up to personal preference, regardless of the presence of campaign-specific traditions (though the game world in question may trend towards one particular ability over another). 
 +  * Secondly, although you do not necessarily have to choose your [[chargen:common_terms#secondary_attribute_modifiers|Secondary Attribute]] until you select a Talent or other ability which calls for one, it is worth bearing in mind that your Secondary Attribute **must** differ from your Primary Casting Attribute - an ability cannot be primary and secondary at the same time! 
 + 
 +Following this choice, you must determine the specifics of your tradition: how do **you** manifest magic? Traditions all possess a value in points. Typically, a Tradition worth **one** point provides the caster with **two** schools of magic, and thus a total of 4 Tradition points would unlock all eight [[priority:magic:schools|schools of magic]]
  
 From here, Traditions are separated into two categories: **Campaign-Specific**, and **Custom**.  From here, Traditions are separated into two categories: **Campaign-Specific**, and **Custom**. 
Line 17: Line 20:
 In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location's magic into a physical item, and gains the Casting Focus Tradition instead. Other times a player might just enjoy a newly introduced concept, and wish to delve further into it. In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location's magic into a physical item, and gains the Casting Focus Tradition instead. Other times a player might just enjoy a newly introduced concept, and wish to delve further into it.
  
-<WRAP center round info 60%>+<WRAP center round info 80%>
 After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at [[priority:magic#caster_level|Caster Level]] 20.** Another favored school may be selected for an additional Tradition point. While these bonuses cannot stack, and the same school may never be selected multiple times, a new school can be selected each time. After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at [[priority:magic#caster_level|Caster Level]] 20.** Another favored school may be selected for an additional Tradition point. While these bonuses cannot stack, and the same school may never be selected multiple times, a new school can be selected each time.
 </WRAP> </WRAP>