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| priority:magic:casting_traditions [2026/03/09 05:18] – Replacing Spellcraft with Research, hyperlinking elfinlocks | priority:magic:casting_traditions [2026/03/09 21:58] (current) – Hyperlinking Perform skill entries elfinlocks | ||
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| In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location' | In some cases, a player may find that part-way through a campaign, their tradition has begun to drift or change outright. When situations like this arise, it is important for the player and the GM to work together to find a solution. Perhaps the player loses the ability to speak, and thus cannot be a Verbal caster anymore; they might seek out a patron or other entity to supplement this loss. Perhaps an Area-Bound mage learns to transfer their location' | ||
| - | After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at Caster Level 20.** Another favored school may be selected for an additional Tradition point. While these bonuses cannot stack, and the same school may never be selected multiple times, a new school can be selected each time. | + | After you select a Casting Tradition, select a Favored School of magic to go alongside it. Selecting your Favored School wisely provides you with a unique benefit: **every five Caster Levels you gain, all spells of your Favored School receive +1 to their saving throw DC, to a maximum of +4 at [[priority: |
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| ===== Casting Focus: 1-2 ===== | ===== Casting Focus: 1-2 ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | To cast magic, you must present a Focus (for Divine Casters, this usually is a symbol of your deity or their church). The focus may be any worn item, including weapons and armor, as long as it is clearly visible. If your focus is ever taken from you, you must make a Caster Level check (DC 10 + [[priority: | + | To cast magic, you must present a Focus (for Divine Casters, this usually is a symbol of your deity or their church). The focus may be any worn item, including weapons and armor, as long as it is clearly visible. If your focus is ever taken from you, you must make a [[priority: |
| If instead you lose all ability to cast when your focus is taken or otherwise unavailable, | If instead you lose all ability to cast when your focus is taken or otherwise unavailable, | ||
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| ===== Draining Casting: 3 ===== | ===== Draining Casting: 3 ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | Using magic saps your lifeforce. Whenever you expend [[priority: | + | Using magic saps your lifeforce. Whenever you expend [[priority: |
| </ | </ | ||
| ===== Emotional Casting: 1 ===== | ===== Emotional Casting: 1 ===== | ||
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| A caster with Skilled Casting must be able to perform their skill to use their magic, which is similar to but not the same as possessing other Traditions. For example, a caster who must draw to create magic must have at least one hand free, and unless he also possesses the [[priority: | A caster with Skilled Casting must be able to perform their skill to use their magic, which is similar to but not the same as possessing other Traditions. For example, a caster who must draw to create magic must have at least one hand free, and unless he also possesses the [[priority: | ||
| - | At the GM’s discretion, this drawback may count as two drawbacks if the skill involved requires bulky equipment or the use of both hands (for example, the Perform [strings] skill, or Craft [stonework]). | + | At the GM’s discretion, this drawback may count as two drawbacks if the skill involved requires bulky equipment or the use of both hands (for example, the [[priority: |
| </ | </ | ||
| ===== Somatic Casting: 1-2 ===== | ===== Somatic Casting: 1-2 ===== | ||
