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priority:magic:casting_traditions [2025/01/23 06:11] – [Casting Traditions] elfinlockspriority:magic:casting_traditions [2025/11/25 01:01] (current) – [Forbidden Schools: 1] elfinlocks
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 ====== Building Your Own Tradition ====== ====== Building Your Own Tradition ======
  
-Below is a complete list of the individual Spellcasting Traditions, along with their point value.+Below is a complete list of the individual Spellcasting Traditions, along with their point values.
  
 ===== Area Bound: 2 ===== ===== Area Bound: 2 =====
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 You have an obvious physical feature (such as a gaudy third eye on your forehead) which is the source of your magical power. Whenever you cast, any creature observing you can clearly see that your magic originates from your center of power. You have an obvious physical feature (such as a gaudy third eye on your forehead) which is the source of your magical power. Whenever you cast, any creature observing you can clearly see that your magic originates from your center of power.
  
-If a critical hit is confirmed on you, your center is disrupted and you lose 1d6 Mana (if you have any points to lose at the time) and are [[dazed]] for 1 round. A creature can also target your center of power with a [[called shot]], which also causes a disruption. The center of power is considered a challenging shot (-10).+If a critical hit is confirmed on you, your center is disrupted and you lose 1d6 Mana (if you have any points to lose at the time) and are [[game_systems:combat:status_conditions#fatigued|fatigued]] for 1 round. A creature can also target your center of power with a [[game_systems:health#wounds_system|called shot]], which also causes a disruption. The center of power is considered a challenging shot, and thus imposes a -10 penalty instead of the normal -4.
  
 At the GM’s discretion, certain kinds of physical restraint might also make spellcasting require a concentration check (DC 10 + Mana expended), depending on the nature of the center of power and the restraint. An undesirable polymorph effect may also produce the same results. At the GM’s discretion, certain kinds of physical restraint might also make spellcasting require a concentration check (DC 10 + Mana expended), depending on the nature of the center of power and the restraint. An undesirable polymorph effect may also produce the same results.
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 ===== Draining Casting: 3 ===== ===== Draining Casting: 3 =====
 <WRAP round box> <WRAP round box>
-Using magic saps your lifeforce. Whenever expending mana, you are dealt damage equal to the amount of Mana expended, which cannot be avoided by damage immunity, reduced by damage reduction, and cannot be healed through any means except rest. The only way to avoid the damage is by making a Fortitude Save, with a DC equal to 11 + Mana expended (for example, you must make a DC 14 Caster Level check to mitigate damage from a standard Tier 3 spell).+Using magic saps your lifeforce. Whenever you expend Mana, you are dealt damage equal to the amount of Mana used, which cannot be avoided by damage immunity, reduced by damage reduction, and cannot be healed through any means except rest. The only way to avoid the damage is by making a Fortitude Save, with a DC equal to 11 + Mana expended (for example, you must make a DC 14 Caster Level check to mitigate damage from a standard Tier 3 spell).
 </WRAP> </WRAP>
 ===== Emotional Casting: 1 ===== ===== Emotional Casting: 1 =====
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 ===== Forbidden Schools: 1 ===== ===== Forbidden Schools: 1 =====
 <WRAP round box> <WRAP round box>
-Through the creed of your people, a personal aversion, or simple incompetence, you are completely inept at **two** specific [[priority:magic:schools|]]. You cannot manifest spells from these schools without spending a Hero Point. At GM discretion, this Tradition may be taken more than once. You may select schools which you do not possess.+Through the creed of your people, a personal aversion, or simple incompetence, you are completely inept at **two** specific [[priority:magic:schools|]]. You cannot manifest spells from these schools without spending a Hero Point, and you may not select the chosen school's talents in the [[paths:wizard_path|]]. At GM discretion, this Tradition may be taken more than once. You may select schools which you do not possess.
 </WRAP> </WRAP>
 ===== Magical Signs: 1 ===== ===== Magical Signs: 1 =====
 <WRAP round box> <WRAP round box>
 Your magic is accompanied by tell-tale signs; for example, your body glows brightly, the sound of tortured souls shriek as you cast, a deep chill affects all nearby creatures, etc. Using magic automatically breaks [[priority:skills:stealth|Stealth]], and whenever you use magic all creatures within 60 feet who are observing you are considered to have automatically succeeded at a [[priority:skills:spellcraft|Spellcraft]] check to know what spell you are manifesting, and at what strength. Your magic is accompanied by tell-tale signs; for example, your body glows brightly, the sound of tortured souls shriek as you cast, a deep chill affects all nearby creatures, etc. Using magic automatically breaks [[priority:skills:stealth|Stealth]], and whenever you use magic all creatures within 60 feet who are observing you are considered to have automatically succeeded at a [[priority:skills:spellcraft|Spellcraft]] check to know what spell you are manifesting, and at what strength.
 +</WRAP>
 +===== Mana Dependent: 2 =====
 +<WRAP round box>
 +Your Mana is tied to your life-force, and when your reserves are low, you find yourself slipping away. 
 +
 +When you have less than 75% of your maximum Mana, you are [[game_systems:combat:status_conditions#fatigued|fatigued]]. When you have less than 50%, you are [[game_systems:combat:status_conditions#exhausted|exhausted]] instead. When you have less than 25% of your maximum Mana, you also become [[game_systems:combat:status_conditions#sickened|sickened]]. Finally, if you hit zero (or somehow reach negatives) Mana, you fall unconscious. You do not regain consciousness until you regain the Mana to reach a previous threshold. Penalties from this Tradition may not be ignored or removed by any effect, save for divine intervention.
 </WRAP> </WRAP>
 ===== Material Casting: 2 ===== ===== Material Casting: 2 =====