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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| priority:health [2026/02/20 23:15] – [Table] reon | priority:health [2026/03/09 05:30] (current) – elfinlocks | ||
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| ====== Hit Dice ====== | ====== Hit Dice ====== | ||
| - | By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. Each time you acquire a HD level you also gain HP equal to the new HD. In addition, your Base Saves increase! | + | By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! |
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| - | For more information on Hit Points and taking damage, see the [[game_systems: | + | For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page. |
| </ | </ | ||
| + | ====Hit Points==== | ||
| + | Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds. | ||
| + | You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD. | ||
| + | ====Saving Throws==== | ||
| + | |||
| + | Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.) | ||
| + | |||
| + | Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2 | ||
| ===== Table: Base Saves per HD and Bonus Health Per HD ===== | ===== Table: Base Saves per HD and Bonus Health Per HD ===== | ||
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