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priority:health [2024/11/09 18:37] – [Table: Base Saves per HD and Bonus Health Per HD] vondorpriority:health [2026/03/09 05:30] (current) elfinlocks
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 ====== Hit Dice ====== ====== Hit Dice ======
  
-By spending Experience to increase your Hit Dice, you gain extra hit points, plus your Constitution modifier. Each time you acquire a HD level you also gain HP equal to the new HD. In addition, your Base Saves increase!  This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. **At character creation, select two good saves, and one bad save.** Every time you invest in your Hit Dice, your Base Saves increase accordingly.+By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase!  This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly.
  
 <WRAP center round tip 60%> <WRAP center round tip 60%>
-For more information on Hit Points and taking damage, see the [[game_systems:health|]] page.+For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page.
 </WRAP> </WRAP>
  
 +====Hit Points====
 +Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds.
  
 +You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20  HP per HD.
  
 +====Saving Throws====
 +
 +Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.)
 +
 +Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2
 ===== Table: Base Saves per HD and Bonus Health Per HD ===== ===== Table: Base Saves per HD and Bonus Health Per HD =====
 <WRAP tablewidth 30%> <WRAP tablewidth 30%>
-{{tablelayout?colwidth=""}} + 
-^ Hit Dice  ^ Good Save  ^ Bad Save  ^ Bonus Health  ^ +^ Hit Dice  ^ Base Save  ^ 
-| 1         | +        | +0        | 1             +| 1         | +        | 
-| 2         | +        | +0        | 2             +| 2         | +        | 
-| 3         | +        | +1        | 3             +| 3         | +        | 
-| 4         | +        | +1        | 4             +| 4         | +        | 
-| 5         | +        | +1        | 5             +| 5         | +        | 
-| 6         | +        | +2        | 6             +| 6         | +        | 
-| 7         | +        | +2        | 7             +| 7         | +        | 
-| 8         | +        | +2        | 8             +| 8         | +        | 
-| 9         | +        | +3        | 9             +| 9         | +        | 
-| 10        | +        | +3        | 10            +| 10        | +        | 
-| 11        | +        | +3        | 11            +| 11        | +        | 
-| 12        | +        | +4        | 12            +| 12        | +        | 
-| 13        | +        | +4        | 13            +| 13        | +        | 
-| 14        | +        | +4        | 14            +| 14        | +        | 
-| 15        | +        | +5        | 15            +| 15        | +        | 
-| 16        | +10        | +5        | 16            +| 16        | +8         
-| 17        | +10        | +5        | 17            +| 17        | +8         
-| 18        | +11        | +6        | 18            +| 18        | +9         
-| 19        | +11        | +6        | 19            +| 19        | +9         
-| 20        | +12        | +6        | 20            |+| 20        | +10        |
 </WRAP> </WRAP>
 ===== Table: EXP Cost per Hit Dice ===== ===== Table: EXP Cost per Hit Dice =====