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priority:health [2024/11/09 18:36] – [Table: Base Saves per HD] vondorpriority:health [2026/03/09 05:30] (current) – elfinlocks
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 ====== Hit Dice ====== ====== Hit Dice ======
  
-By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. Each time you acquire a HD level you also gain HP equal to the new HD. In addition, your Base Saves increase!  This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. **At character creation, select two good saves, and one bad save.** Every time you invest in your Hit Dice, your Base Saves increase accordingly.+By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase!  This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly.
  
 <WRAP center round tip 60%> <WRAP center round tip 60%>
-For more information on Hit Points and taking damage, see the [[game_systems:health|]] page.+For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page.
 </WRAP> </WRAP>
  
 +====Hit Points====
 +Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds.
  
 +You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20  HP per HD.
  
 +====Saving Throws====
 +
 +Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.)
 +
 +Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2
 ===== Table: Base Saves per HD and Bonus Health Per HD ===== ===== Table: Base Saves per HD and Bonus Health Per HD =====
 <WRAP tablewidth 30%> <WRAP tablewidth 30%>
-^ Hit Dice  ^ Good Save  ^ Bad Save  ^ + 
-| 1             | +2         | +0    | +^ Hit Dice  ^ Base Save  ^ 
-| 2             | +3         | +0    | +| 1         | +0         | 
-| 3             | +3         | +1    | +| 2         | +1         | 
-| 4             | +4         | +1    | +| 3         | +1         | 
-| 5             | +4         | +1    | +| 4         | +2         | 
-| 6             | +5         | +2    | +| 5         | +2         | 
-| 7             | +5         | +2    | +| 6         | +3         | 
-| 8             | +6         | +2    | +| 7         | +3         | 
-| 9             | +6         | +3    | +| 8         | +4         | 
-| 10            | +7         | +3    | +| 9         | +4         | 
-| 11            | +7         | +3    | +| 10        | +5         | 
-| 12            | +8         | +4    | +| 11        | +5         | 
-| 13            | +8         | +4    | +| 12        | +6         | 
-| 14            | +9         | +4    | +| 13        | +6         | 
-| 15            | +9         | +5    | +| 14        | +7         | 
-| 16            | +10        | +5    | +| 15        | +7         | 
-| 17            | +10        | +5    | +| 16        | +8         | 
-| 18            | +11        | +6    | +| 17        | +8         | 
-| 19            | +11        | +6    | +| 18        | +9         | 
-| 20            | +12        | +6    |+| 19        | +9         | 
 +| 20        | +10        |
 </WRAP> </WRAP>
 ===== Table: EXP Cost per Hit Dice ===== ===== Table: EXP Cost per Hit Dice =====