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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| priority:health [2024/11/09 18:35] – [Hit Dice] vondor | priority:health [2026/03/09 05:30] (current) – elfinlocks | ||
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| ====== Hit Dice ====== | ====== Hit Dice ====== | ||
| - | By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. Each time you acquire a HD level you also gain HP equal to the new HD. In addition, your Base Saves increase! | + | By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! |
| <WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
| - | For more information on Hit Points and taking damage, see the [[game_systems: | + | For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page. |
| </ | </ | ||
| + | ====Hit Points==== | ||
| + | Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds. | ||
| + | You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD. | ||
| - | ===== Table: Base Saves per HD ===== | + | ====Saving Throws==== |
| + | |||
| + | Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.) | ||
| + | |||
| + | Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2 | ||
| + | ===== Table: Base Saves per HD and Bonus Health Per HD ===== | ||
| <WRAP tablewidth 30%> | <WRAP tablewidth 30%> | ||
| - | ^ Hit Dice ^ Good Save ^ Bad Save ^ | + | |
| - | | 1 | +2 | +0 | | + | ^ Hit Dice ^ Base Save ^ |
| - | | 2 | + | | 1 | +0 |
| - | | 3 | +3 | +1 | | + | | 2 |
| - | | 4 | + | | 3 | +1 |
| - | | 5 | + | | 4 |
| - | | 6 | + | | 5 |
| - | | 7 | + | | 6 |
| - | | 8 | + | | 7 |
| - | | 9 | + | | 8 |
| - | | 10 | +7 | + | | 9 |
| - | | 11 | +7 | + | | 10 | +5 | |
| - | | 12 | +8 | + | | 11 | +5 | |
| - | | 13 | +8 | + | | 12 | +6 | |
| - | | 14 | +9 | + | | 13 | +6 | |
| - | | 15 | +9 | + | | 14 | +7 | |
| - | | 16 | +10 | +5 | + | | 15 | +7 | |
| - | | 17 | +10 | +5 | + | | 16 | +8 | |
| - | | 18 | +11 | +6 | + | | 17 | +8 | |
| - | | 19 | +11 | +6 | + | | 18 | +9 | |
| - | | 20 | +12 | +6 | + | | 19 | +9 | |
| + | | 20 | +10 | | ||
| </ | </ | ||
| ===== Table: EXP Cost per Hit Dice ===== | ===== Table: EXP Cost per Hit Dice ===== | ||
