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| priority:health [2023/05/11 03:35] – [Table: Base Saves per HD] elfinlocks | priority:health [2026/03/09 05:30] (current) – elfinlocks | ||
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| ====== Hit Dice ====== | ====== Hit Dice ====== | ||
| - | By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. At character creation, select two good saves, and one bad save. Every time you invest in your Hit Dice, your Base Saves increase accordingly: | + | By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! |
| - | ===== Table: Base Saves per HD ===== | + | < |
| - | < | + | For more information on Hit Points and taking damage, see the [[game_systems: |
| - | ^ Hit Dice ^ Good Save ^ Bad Save ^ | + | |
| - | | 1 | +2 | +0 | | + | |
| - | | 2 | +3 | +0 | | + | |
| - | | 3 | +3 | +1 | | + | |
| - | | 4 | +4 | +1 | | + | |
| - | | 5 | +4 | +1 | | + | |
| - | | 6 | +5 | +2 | | + | |
| - | | 7 | +5 | +2 | | + | |
| - | | 8 | +6 | +2 | | + | |
| - | | 9 | +6 | +3 | | + | |
| - | | 10 | +7 | +3 | | + | |
| - | | 11 | +7 | +3 | | + | |
| - | | 12 | +8 | +4 | | + | |
| - | | 13 | +8 | +4 | | + | |
| - | | 14 | +9 | +4 | | + | |
| - | | 15 | +9 | +5 | | + | |
| - | | 16 | +10 | +5 | | + | |
| - | | 17 | +10 | +5 | | + | |
| - | | 18 | +11 | +6 | | + | |
| - | | 19 | +11 | +6 | | + | |
| - | | 20 | +12 | +6 | | + | |
| </ | </ | ||
| - | ===== Table: EXP Cost per Hit Dice ===== | ||
| + | ====Hit Points==== | ||
| + | Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds. | ||
| + | You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD. | ||
| + | ====Saving Throws==== | ||
| + | |||
| + | Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.) | ||
| + | |||
| + | Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2 | ||
| + | ===== Table: Base Saves per HD and Bonus Health Per HD ===== | ||
| + | <WRAP tablewidth 30%> | ||
| + | |||
| + | ^ Hit Dice ^ Base Save ^ | ||
| + | | 1 | +0 | | ||
| + | | 2 | +1 | | ||
| + | | 3 | +1 | | ||
| + | | 4 | +2 | | ||
| + | | 5 | +2 | | ||
| + | | 6 | +3 | | ||
| + | | 7 | +3 | | ||
| + | | 8 | +4 | | ||
| + | | 9 | +4 | | ||
| + | | 10 | +5 | | ||
| + | | 11 | +5 | | ||
| + | | 12 | +6 | | ||
| + | | 13 | +6 | | ||
| + | | 14 | +7 | | ||
| + | | 15 | +7 | | ||
| + | | 16 | +8 | | ||
| + | | 17 | +8 | | ||
| + | | 18 | +9 | | ||
| + | | 19 | +9 | | ||
| + | | 20 | +10 | | ||
| + | </ | ||
| + | ===== Table: EXP Cost per Hit Dice ===== | ||
| + | <WRAP tablewidth 20%> | ||
| + | |||
| + | ^ HD ^ Exp Cost ^ | ||
| + | ^ 1 | 20 | | ||
| + | ^ 2 | 20 | | ||
| + | ^ 3 | 20 | | ||
| + | ^ 4 | 20 | | ||
| + | ^ 5 | 20 | | ||
| + | ^ 6 | 20 | | ||
| + | ^ 7 | 20 | | ||
| + | ^ 8 | 20 | | ||
| + | ^ 9 | 20 | | ||
| + | ^ 10 | 20 | | ||
| + | ^ 11 | 60 | | ||
| + | ^ 12 | 60 | | ||
| + | ^ 13 | 60 | | ||
| + | ^ 14 | 60 | | ||
| + | ^ 15 | 80 | | ||
| + | ^ 16 | 80 | | ||
| + | ^ 17 | 80 | | ||
| + | ^ 18 | 80 | | ||
| + | ^ 19 | 80 | | ||
| + | ^ 20 | 80 | | ||
| + | </ | ||
