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priority:health [2023/05/11 03:35] – [Table: Base Saves per HD] elfinlockspriority:health [2026/03/09 05:30] (current) elfinlocks
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 ====== Hit Dice ====== ====== Hit Dice ======
  
-By spending Experience to increase your Hit Dice, you gain extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. At character creation, select two good saves, and one bad save. Every time you invest in your Hit Dice, your Base Saves increase accordingly:+By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase!  This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly.
  
-===== Table: Base Saves per HD ===== +<WRAP center round tip 60%> 
-<WRAP tablewidth 20%> +For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page.
-Hit Dice  ^ Good Save  ^ Bad Save  ^ +
-| 1             | +2         | +0    | +
-| 2             | +3         | +0    | +
-| 3             | +3         | +1    | +
-| 4             | +4         | +1    | +
-| 5             | +4         | +1    | +
-| 6             | +5         | +2    | +
-| 7             | +5         | +2    | +
-| 8             | +6         | +2    | +
-| 9             | +6         | +3    | +
-| 10            | +7         | +3    | +
-| 11            | +7         | +3    | +
-| 12            | +8         | +4    | +
-| 13            | +8         | +4    | +
-| 14            | +9         | +4    | +
-| 15            | +9         | +5    | +
-| 16            | +10        | +5    | +
-| 17            | +10        | +5    | +
-| 18            | +11        | +6    | +
-| 19            | +11        | +6    | +
-| 20            | +12        | +6    |+
 </WRAP> </WRAP>
-===== Table: EXP Cost per Hit Dice ===== 
  
 +====Hit Points====
 +Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds.
  
 +You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20  HP per HD.
  
 +====Saving Throws====
 +
 +Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.)
 +
 +Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2
 +===== Table: Base Saves per HD and Bonus Health Per HD =====
 +<WRAP tablewidth 30%>
 +
 +^ Hit Dice  ^ Base Save  ^
 +| 1         | +0         |
 +| 2         | +1         |
 +| 3         | +1         |
 +| 4         | +2         |
 +| 5         | +2         |
 +| 6         | +3         |
 +| 7         | +3         |
 +| 8         | +4         |
 +| 9         | +4         |
 +| 10        | +5         |
 +| 11        | +5         |
 +| 12        | +6         |
 +| 13        | +6         |
 +| 14        | +7         |
 +| 15        | +7         |
 +| 16        | +8         |
 +| 17        | +8         |
 +| 18        | +9         |
 +| 19        | +9         |
 +| 20        | +10        |
 +</WRAP>
 +===== Table: EXP Cost per Hit Dice =====
 +<WRAP tablewidth 20%>
 +
 +^ HD ^ Exp Cost  ^
 +^ 1    | 20 |
 +^ 2    | 20        |
 +^ 3    | 20        |
 +^ 4    | 20        |
 +^ 5    | 20        |
 +^ 6    | 20        |
 +^ 7    | 20        |
 +^ 8    | 20        |
 +^ 9    | 20        |
 +^ 10   | 20        |
 +^ 11   | 60        |
 +^ 12   | 60        |
 +^ 13   | 60        |
 +^ 14   | 60        |
 +^ 15   | 80        |
 +^ 16   | 80        |
 +^ 17   | 80        |
 +^ 18   | 80        |
 +^ 19   | 80        |
 +^ 20   | 80        |
 +</WRAP>