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priority:combat [2026/01/08 22:44] – [Battle Damage] vondorpriority:combat [2026/01/08 23:54] (current) – [Battle Damage] vondor
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 ====Battle Damage==== ====Battle Damage====
- When a character takes Critical Damage + When a character enters negative wound damage from an attack or effect, they receive Battle Damage and Roll a d4. These are temporary modifiers that can be mitigated by a Heal check and a Full Round Action. Each Battle Damage is caused by different methods of damage types from Energy to Slashing. 
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 +If the attack would reduce the wounds to more than half maximum negative then roll a d6 instead.    
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 +**Energy Damage** 
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 +**1-2) Singed (DC 15):** Character is Winded from pain of the burnt, charred or frozen skin 
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 +**3-4) Deep Burns (DC 15):** Character must make a Will Save of DC 15 or be Staggered as long as the have the Battle Damage from the deep tissue damage caused. 
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 +**5) Flare Up (DC 20):** The energy burst overwhelms the characters senses as their body fuels the very energy maiming them. Flip a coin, on Heads the Character is Deaf, on Tails the character is Blind  
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 +**6) Beautiful Transcendence (None):** The energy does  not stop at only one limb, the Character //must// experience more. Roll another d6 to determine where the crackling energy goes next. 1 Left Arm, 2 Right Arm, 3 Body, 4 Left Leg, 5 Right Leg, 6 Head. That limb then takes 2d6 wounds of the same energy type... if this would result in Battle Damage it is automatically Beautiful Transcendence.  
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 +**Bludgeoning Damage** 
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 +**1-2) Battered (DC 15):** Character is Winded from the pain of the beating 
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 +**3-4) Bell-ringing (DC 15):** Character must make a Fort Save of DC 15 or be Stunned for 1d4 rounds, and then Staggered afterwards from the brutal slam. 
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 +**5) Knocked Down (DC 20):** Character is knocked Prone by the attack and is Fatigued from the immensity of the attack 
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 +**6) Utterly Broken (DC 25):** Sometimes it feel like death would of been a mercy instead of this beating... The Character must make a Will Save DC 20 or be Stunned and Exhausted. If succeeded the Character is still Exhausted from the sheer brutality of the attack   
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 +**Piercing Damage** 
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 +**1-2) Stuck (DC 15):** The Character is Hindered from the deep wound. 
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 +**3-4) Oozing Puncture (DC 15):** Character must make a Fort Save of DC 10 each round or lose 1d4 wounds from the limb. 
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 +**5) Something is Wrong (DC 25):** The wound is massively deep and the damage leaves the character doubting their survival. Each round flip a coin, on a heads nothing happens, on a Tails the character suffers 1d6 damage to any remaining HP or to a random limb.    
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 +**6) Its Over Guys (DC 30):**  The wound is just too deep and now a slow death is likely. The character is Stunned and each round suffer 1d6 damage to the Limb until it is destroyed.  
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 +**Slashing Damage** 
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 +**1-2) Deep Cut (DC 15):** The Character is Winded from the pain of the nasty gash. 
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 +**3-4) Muscles Severed (DC 15):** Muscle damage makes every task more difficult,  the character is Fatigued  
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 +**5) Peeling Wounds (DC 20):** Sometimes movement is the worst thing you can do for an injury... Each time the character takes any kind of action that results in movement or combat, flip a coin, if Heads nothing happens, if Tails the limb takes 2d6 damage.   
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 +**6) By a Thread (DC 30):** As long as you do //nothing// you'll be fine... If the Character takes any actions that result in movement or combat, the limb is instantly destroyed 
 ====Permanent Injuries==== ====Permanent Injuries====